Hey Folks! I was able to get a full day of development in today, and managed to finish my skill-gating task!
There were a few more code issues that needed fixing. Mostly naming and reference typos. Then began the long slog of updating all of the data to match the new system requirements.
Mostly, this meant adding a non-skilled option to each of the install/uninstall actions, defining their rates of progress, which ones should appear as menu options, plus some triggers to control when they are valid. I made some heavy use of regular expressions, let me tell you :)
Once that was done, I could uninstall all the usual stuff again! It currently takes about 1.25 minutes to do, unless you have a relevant skill for the action, in which case it only takes 18ish seconds.
Moving forward, we should probably bump-up these durations to be more realistic. Also, we might want to eventually rethink which skills are required for what. There are a few skills in the game that seem like they'll be unused, and others used a lot. So it might make sense to cull the useless ones, and split the useful ones.
In any case, today's screenshot shows Jenna working away at a floor tile (on the right). And on the left, the inventory UI.\
Michael put a bunch of work into this UI to let the player move items around, and even equip them. We can see items on the ground (lower right grid), items we're carrying (top right), and items we wear (left paper doll). Currently, no items have equipped graphics, so we can't see any equipped items. But clicking on the paper doll will unequip the item there, and dragging an item to it equips it in that slot.
Chris has also been working on some updates to this UI, making it a bit more like the NEO Scavenger one. E.g. moving items directly from one grid to another, without having to pick them up first. Making them auto-place in cases where user input doesn't align right. Etc.
Michael's still working on life events, when not chatting with me about oxygen poisoning :)
And lastly, Bjørn seems to have surreptitiously snuck some new sounds into the assets folders! I saw them while merging my latest changes, and there are some cool machine drones in there. I'm hoping we get to hear some of that in action next week!
That's all for now. Hope everyone has a good weekend, and I'll see you all Monday!