Needs More Debris
Hey Folks! Hope everyone had a good weekend. I forgot that Monday was Martin Luther King day when I signed-off last week, so I apologize for the lack of post yesterday. We had a weekend jam-packed with gatherings, government, grounds-keeping and...goods-getting? Anyway, it was busy.
Back at the office, Josh and I chatted briefly with James about audio plans for the teaser. And I began work on two revised shots.
The first revision was to add some more junk to Earth's orbit. The draft we created pans past it at one point, but it's composed of a lot of smaller pieces that don't show up prominently. Today's screenshot shows some of the more chunky elements I added which float by now, making that shot clearer about the orbital situation around Earth.
I also added some more random movements to the opening map as we pan across it.
The teaser's final shot will be a logo, tagline, and call to action, and this needed a bit of work. It'll be a lot like the NEO Scavenger trailers in the past, but I'm going with a "Wishlist Now On Steam" call to action this time. I did a fair amount of research on other games coming out soon (and some already out), and this appears to be the norm for many successful titles. No need to reinvent the wheel here.
I also added a tagline for the game, to both clarify and entice the viewer. I'm going with "Immersive Spaceship Life Sim." This is a game about "spaceship life," following a captain and crew in their ship, dealing with life aboard a ship. It's a systems-based game, with a world that is meant to feel both independently alive and responsive to the player's actions, and that's where "immersive" and "sim" come in.
I hemmed and hawed a bit about using phrases like "blue collar" and "slice of life," but eventually decided the former is a limitation not always true, and the latter seems to be interpreted by most folks as a specific type of game. Hopefully the phrasing I chose is both clear and concise.
Anyway, James begins work on the audio now, while Josh integrates these latest changes. We should have something back from James by the end of the week. In the meantime, I'll have to see what other things I can work on without jeopardizing the teaser work.