Main Menu Variant, and Random NPCs

Hey Folks! Hope everyone had a good weekend. Had a few nice mornings for a family walk in a nearby public garden, did some minor house work, and rediscovered Dark Matter on Netflix. So not too shabby on this end!

Back at the office, Emily sent her latest round of main menu revisions. Included among them was the recolor you see above. We've been almost exclusively painting everything dark blue so far, so this is a refreshing take. And it does wonders separating foreground elements from the background.

We're still discussing whether that reopens possibilities of using an open door in the background for moving silhouettes without distracting too much. And similarly, how to work the game logo into the scene without it being too overpowering. It's getting there, though!

On the code side, I think I've just finished the first draft of an NPC factory, for fleshing-out the player's social network (family, friends, contacts, and enemies). Right now, it has two modes: a shallow mode, and a deep-dive mode.

The shallow mode just generates a random name and gender for the NPC, which might be all that is necessary for some. Enough to be a background character, for example.

The deep-dive mode basically mimics player character creation for an NPC, extending the shallow mode to include homeworld, social strata, age, and career choices. It'll take parameters for limiting age, homeworld, last name, or gender, too, in case I need someone specific (like their mother, or a coworker).

So far, it's not very smart, as it just chooses at random. But I think that'll be enough for now to produce legitimate, functioning people. I'm looking forward to seeing some of the characters it generates, and whether that inspires any illusions of depth!

Tags: Ostranauts

Comments

matsy's picture
matsy

How about moving the door to the left again and then the neo scavenger logo painted on it?

Rovlad's picture
Rovlad

You could probably do with just one toy dino, two seem a little bit of an overkill. :)

Respawn's picture
Respawn

Agreed.

Part-Time moderator of the Blue Bottle Games Discord

Braderunna's picture
Braderunna

I must agree, the green dino is perfect in itself, very cute, but the orange one is a little distracting. it pops out too much.

REALLY like the moving background silhouettes idea. The room is very lonely right now. very A.L.I.E.N.
A little too closed for my taste, since theres gonna be lots of life (presumed) in your game.

hi

dcfedor's picture
dcfedor

Re: the door, there was a second version with the door over there. So that's definitely possible.

I'm not sure yet if the door is going to be out of focus yet, though, so the logo might not work there. Particularly if I'm using the door to show silhouettes moving. The logo will probably need to be something more foreground. Or mid-ground.

Re: dinosaurs, one step ahead of you :) I asked for dinosaurs, but I wasn't clear on how many. I clarified that there should only be one.

Dan Fedor - Founder, Blue Bottle Games

Braderunna's picture
Braderunna

Haha good Thats what i wanted to hear, keep rocking :)

hi

Malacodor's picture
Malacodor

"LOAD" and "OPTN" buttons don't have the proper perspective. Also.. where's the "HELP" button?

Ran around with a clown mask before it was cool

dcfedor's picture
dcfedor

@Malacodor, still in the mock-up phase. We won't be adding correct perspective and other details until we're sure where everything is going to live. The final version should be cleaner.

As for the help button, it's that manual atop the console. You can see it a bit clearer in the previous mockup:

IMAGE(http://bluebottlegames.com/sites/default/files/styles/xxlarge/public/screenshot-2018-03-19.jpg)

We'll have to keep an eye on that to make sure it doesn't get lost in the noise. It might be a matter of making interactive elements brighter or animated, to make it clearer.

Dan Fedor - Founder, Blue Bottle Games

Malacodor's picture
Malacodor

The manual should be rotated more to the viewer, even if it doesn't look that good. Players being able to find it easily should have top priority.

Ran around with a clown mask before it was cool