Lighting Upgrades, Interactive Career History, Job System, and New Art!

Hey Folks!

I'm waaay past due for another video, so here's what we've been up to!

So what's new?

We've got a new lighting renderer, choose-your-own-adventure character generation, AI job management system, and as always, new art!

New Lighting, CYOA Chargen, Crew Jobs, and New Art

In this video, we try out the new AI job management system, haul some loot, demo some walls. We also take a tour of Chris's latest work on the improved lighting system. The career generation process shows a new interactive feature. And last, but not least, Charlie's latest concept art!

If this sounds interesting to you, please wishlist Ostranauts on Steam here. Wishlisting it will give me an idea how much interest there is in this game, and how much time I can spend on it.

And if you know anyone else who might dig this type of game, let them know! Spreading awareness is something everyone can do to help me continue to make games like this.

Thanks for your time, and stay tuned for more spacelife news!

Tags: Ostranauts

Comments

tehflambo's picture
tehflambo

༼ つ ◕_◕ ༽つ

Concept art, graphics, lighting & music are on-point as always. My ears really perked up to "just letting them operate the ship without having to tell them every little thing to do".

So excited!

beep boop

dcfedor's picture
dcfedor

Thanks! And yeah, I really should've hired folks long ago. It's so cool what pros can do! :)

Dan Fedor - Founder, Blue Bottle Games

Marc13Bautista's picture
Marc13Bautista

I wonder if "fog of war" is gonna be a big thing for combat.

Requiring lights to be on in a room to be able to see things (or some sort of night vision) would make for some complicated and challenging (but fun) combat.

Maybe...?

Free Elusive Skill = Athletic x4 in ATN Enclave encounter

dcfedor's picture
dcfedor

I'd like to experiment with line of sight and dog of war, yeah. Information scarcity can be a compelling mechanic if done right!

Dan Fedor - Founder, Blue Bottle Games