IMB Entry Done, Bug Fixing
Hey Folks! Finally finished my Indie MegaBooth entry today. Took most of the day wrapping-up the video, checking the build for bugs, fixing the bugs, checking it again, and then writing a massive ReadMe.txt in case anyone gets lost...I really worry about what someone is going to think if they pop this build open and get lost. There's just so much going on.
It got me thinking, however, that this might be a good opportunity to do some sort of cool game manual when the game is done. A big-ass manual one can read as an eBook or print on demand for a physical copy. Complete with how-tos, lore, specifications, etc. I've made a note!
Anyway, one of the more interesting bugs found and fixed today include one that caused all crew to asphyxiate upon loading a save file. Turns out the code that parsed strings from the json was choking on scientific notation, causing them to mis-read a very small oxygen number as instead, very large. Oops! Sorry, guys.
The game's behaving pretty well now. To the point that I'm wondering where to go with it next. To be clear, there's still a crap ton of work left to be done. It's just that deciding which is a priority that's hard.
Fortunately, Michael sounds like he's recently made some good progress on his job UI. So we may get to play with that soon. And perhaps we'll have a new wave of clarity once we sit back and test things out!