Half Day, and Admin Work

Hey Folks! Short post today, as I was taking care of the little one for part of the day, and the rest was admin stuff.

Michael appears to be making good progress on the pathfinding optimizations. Typical short range calcs are sub-millisecond times, and even cross-ship paths only take 8ms. Compare that to visible hitches with *any* pathfinding attempt when on larger ships...should be a nice change!

The other thing I'm working on is getting some concept art done. I'm currently in negotiations with two awesome illustrators, and excited to see where that goes. Much like with NEO Scavenger, I think the game will benefit from having at least a few pieces to serve as snapshots of the world from which we can hang our imaginations! More on that soon.