Game limitation/bug on maximum amount of custom dialog choices
I use the steam version v1.15 1/6/2017 and I think I have found a modding limitation/bug on the amount of custom encounter choices that one can make by modding, the limitation/bug is on a global scope (not per encounter).
Steps to reproduce:
2- Now let's check the correct behavior by opening the game first.
3- Continue the save game.
4- Enter the ATN Enclave camp.
5- On the encounter choose the option "Speak to the Training Master" and confirm.
6- Take note on the choices that appear now. They should be four ("ATN Main Area", "Melee Training", "Archery Training" and "Hiding Training").
7- You can close the game now.
8- Go to "..\Mods\NeoScavExtended\NSExtended\" and open the neogame.xml.
9- Edit the content of the above file by uncommenting just one of the itemtypes 116 or 139 (line 11685 or 11725 respectively) and save the file.
10- Open the game again and repeat step 3 to 6, where now on step 6 the "Hiding Training" will be missing.
11- Repeat step 8 again, but this time comment any itemtypes that was present from the beginning (ex: itemtypes 64 line 11135).
12- Open the game again and repeat step 3 to 6, where now the missing choice appears again.
Note: the choice in question is from the Training mod that is being loaded after the NSExtended, nevertheless I stripped the NSExtended content to a bare minimum to reduce the scope, also remove its vanilla override to make sure that it was not interfering.