Character Trait Effects, and Project Planning

Hey Folks! Finished up adding stat effects to the character traits today, then continued with some project planning.

A few of the character traits were done already, but I was able to finish the rest today. These include things like "loyal" or "stubborn" or "liar," and mostly affect the thresholds and preferences each AI has for certain stats. I did get to add a few more interesting effects, such as encumbrance benefits for strength, defense penalties for vision and hearing issues, and weak stomach got a periodic chance of gastroenteritis. Should be fun :)

Once that was done, I was back to project planning. Getting all of my ducks in a row for staffing, budget, marketing, and launch. Probably some portion of my time stuck on this for the foreseeable future.

Not my favorite thing to do, but a necessary evil!