[BUG] NullReferenceException

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[BUG] NullReferenceException

I've uninstalled some interior walls, doors, wires and lamps at start point.
Only uninstalled walls is strange - they have weird name, their own icon, but you cant drag and drop them, buuuut you can order to pick-up and in result - invalid cell in inventory that have nothing, and blocked to changes(you cant replace it with another item - dead cell)
also it's look like the stack-trace is little jammed at the end)

Dan Fedor, Maybe there is a better way to report bugs, like making tasks in jira or something?

<color=orange>[Exception]</color>: NullReferenceException: Object reference not set to an instance of an object GUIInventoryItem.StackOrAddToContainer (.Container container) GUIInventoryItem.MoveInventories (.GUIInventoryWindow destination, Vector2 position, Boolean canPlaceSelf) GUIInventoryItem.PlaceAtScreenPosition (Vector2 screenPosition, Boolean canPlaceSelf) GUIInventoryItem.OnPointerDownSelected (UnityEngine.EventSystems.PointerEventData eventData) GUIInventoryItem.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerDownHand <color=orange>[Exception]</color>: NullReferenceException: Object reference not set to an instance of an object GUIInventoryItem.StackOrAddToContainer (.Container container) GUIInventoryItem.MoveInventories (.GUIInventoryWindow destination, Vector2 position, Boolean canPlaceSelf) GUIInventoryItem.PlaceAtScreenPosition (Vector2 screenPosition, Boolean canPlaceSelf) GUIInventoryItem.OnPointerDownSelected (UnityEngine.EventSystems.PointerEventData eventData) GUIInventoryItem.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerDownHand

bbCode "code" is broken lol

Thanks for the report, this invisible item bug is known about and pesky to find, this might help us get a step closer!