Let's talk achievement System
I think the in-game achievements should celebrate success and failure, especially since both are sources of fun.
The Legend - player kills his first Dogman.
Early Grave - player is killed in the first 5 moves.
The Cyborg - Player gets his first cybernetic implant.
True Trapper - Player crafts his first pelt clothing item.
Junk Merchant - Player earns his first 10,000 credits.
There should be a different achievement for certain rare types of unique deaths, as well as achievements that marks the high points in the story quest. Please add any fun achievement ideas to the list.