QoL Changes Suggestions
Really, I only have one at the moment, but I think it would increase gameplay quality with the defaulting of combat, scavenging, and dialogue options to be "take" instead of click & drop.
This way, combat could be much speedier, and less frustrating when accidentally moving combat options and switching them with each other when trying to scavenge or participate in dialogue.
Feel free to add to it!
Edit: Also, maybe changing forest and river tiles to scavenge/loot instead of crafting objects.
Suggested by: Suggestion
mcfroogle: re-implement "tast bar" in a much smaller size to toggle different approaches to inventory management (move/consume/take/destroy/etc)
UltimaVirus: Support drag-and-drop movement instead of click-and-drop
orbitneo: Sort crafting menu by item type; remove auto-organization after crafting; stack water on ground
Kaaven: remove inclusion of clothing and worn/equipped items from crafting materials