Torn about the game
Hey guys, I'm new here and this is my first post!
So... it's funny. I love this game, or rather, I want to love this game. I really enjoy the mechanics, the crafting, the survival, but I am more or less meh about the story and what I dislike the most are those... let's call them gimmicky elements.
What do I mean? I mean all those things that only happen once and are then removed from the game against all logic or those things that break the game's own rules. In my opinion, any survival game has to try and be as intuitive as possible, because otherwise it will not feel immersive to most people and immersion is important with survival games. But then giving "random" benefits to players because they have picked a certain traits just really pulls me out of that immersion.
One of the first and worst offenders, to me, is the very first encounter where we deal with a creature we could never in a million years defeat outside of a scripted encounter, at least not naked and unarmed. Not to mention the tape which later gives us another gimmicky superpower. But getting players to pick certain traits so they get that special coat at the beginning... sorry, that's just silly.
I feel the story elements and the scripted encounters really make me feel like I am "playing it wrong" if I don't read up on those encounters first. Trial and error just doesn't cut it if those encounters don't follow any real logic, are randomised and, above all, can only be experienced once per playthrough without the option to load and try again.
In order to make this a little more constructive... is there a mod that expands the part I like and cuts back on the stuff i don't?