New Concept Art, Power Grids, and Repairs

Hey Folks!

We've been busy over at Blue Bottle Games since the Ostranauts teaser launch, and I wanted to share some of the highlights from the past month.

So what's new?

Well, if you have a minute, I've cut a video to walk through some of the more interesting changes:

New Concept Art, Power Grids, and Repairs

In the video, I show off the latest concept art for K-Leg, a shipbreaking facility on 1036 Ganymed. I also walk through firing-up a ship's inertial confinement fusion reactor, new pathfinding code, uninstalling and reinstalling equipment, a new context menu, and a recap of how character generation works.

If this sounds interesting to you, please wishlist Ostranauts on Steam here. Wishlisting it will give me an idea how much interest there is in this game, and how much time I can spend on it.

And if you know anyone else who might dig this type of game, let them know! Spreading awareness is something everyone can do to help me continue to make games like this.

Thanks for your time, and stay tuned for more spacelife news!

Tags: Ostranauts


Asthepanda2iscool2's picture

I really like it when we get update videos. Reading how changes have progressed is really good, but SEEING it is completely different. I'm not saying updates should only be video format, but having a summary video every month is great.

Also, what tabletop system do you think could best implement NS? I was thinking something like GURPS, but I've been essentially making a system around NS code.

Rar! Rar rar rar! Thanks for reading :)

dcfedor's picture

Glad you liked it! And I know what you mean. Still images and words sometimes don't paint as complete a picture as watching someone in a video.

For a tabletop NS system, GURPS isn't a bad place to start. You could probably adapt a number of systems to suit NS.

One that might be a particularly good fit, even though I've not tried it, is GUMSHOE. And in particular, the Esoterrorists game.

Dan Fedor - Founder, Blue Bottle Games

Rovlad's picture