We May Have a Problem
Hey Folks! Looks like the new build isn't all it's cracked up to be. So far, out of two tests reported by users, only one had any amount of success. And even that was wanting.
It appears the game won't even launch on a Windows 7 64-bit machine. Just crashes the moment the app window opens. After hearing this reported, I spent most of my morning finding a Win7 machine here to test with, and at least I can verify the crash locally. Unfortunately, not much info to go on in the crash. Though poking around the internet seems to point to an issue with setting the renderer/context.
The other user reported fairly smooth sailing at first. But after a while, the app grew slower, and eventually crashed. And did not appear to save the game during.
Neither of these are an improvement over the Flash build. And are, in fact, probably worse. Releasing this build would cut-off anyone earlier than Windows 8 for certain (either due to this rendering bug, or the 32bit/64bit discrepancy). And anyone with more recent Windows would see an eventual crash while playing. Potentially due to a memory leak.
I'm going to have to think hard on this tonight. I might poke around the code a bit more tomorrow, as I finally got a small test app to repro the bug on Win 7, which is faster than a full game build. But this is leaving a really sour taste in my mouth. And I'm not interested in spending another couple weeks (or months) rebuilding the game with a new rendering architecture.
This might have to wait until I have more time to tease it apart and put it back together again. But like I said, I'll have to think about it tonight.