Chargen Map, and Orange Jumpsuit
Hey Folks! Managed to get some gamedev done today, resulting in the new character generation room you see above.
As you may recall from a couple weeks ago, I want to try creating an in-game room for managing character creation. The player can walk around the room to various stations where they can edit their character before beginning a game, and this room is setup sort of like an airport waiting area before they board their ship.
I had the art for each kiosk already done, but today, I was able to add game data for each. Enough to add them to the layout you see above. I also got enough data setup for the sink to be interactive, and a quick-n-dirty UI for choosing pronoun and portrait.
That's where I hit a snag, however. It seems that once the player interacts with the sink, it doesn't know which UI to load. Something is deleting that data from the sink between when the ship is created, and when it gets loaded. (And duh, I think it just occurred to me why. Yay for rubber duck debugging?)
Anyway, I'll need to patch that up next.
You can also see the other bit of work I've been able to complete: the orange jumpsuit. This is one of the other designs Emily put together for characters. Sort of as a test for high-detail outfits on avatars. I really like it! It might end up having legibility issues due to the dark spots vs. the floor pattern, but I'm going to let it stay that way for now. It's just really refreshing to see a variety of outfits walking around now, in addition to different portraits. Starting to look like an actual crew!
So I'm going to go check that UI bug now that I have a clue, and hopefully more to report tomorrow!