Loose Ends: The Tightening
Continuing yesterday's efforts to take care of long-standing, non code issues, I decided to tackle some UI graphics today.
First, however, I had to finish up the achievement task. And that basically amounted to copy/pasting text and image links to each of the iTunes Game Center achievements. A bit tedious, but easy enough to do.
When that was done, however, the next issue to jump out at me was the help screen.
NEO Scavenger has a help screen linked from the title screen. It talks about how to move items around, scroll the map, and other useful controls. And judging by comments on the internet, few ever see it. But that's no reason not to make sure it's updated for mobile. After all, those few commendable souls who read the instructions shouldn't be left wondering where the WASD keys on their iPad are :)
So I began working on some new icons for touchscreen to replace the mouse and keyboard icons currently in use. I'll need a tap, tap+hold, swipe, pinch/spread, and possibly some others. And when that's done, I'll also need to rewrite some of the text to go with those icons, as many of the game's functions no longer have hotkeys and are context menu instead.
I'm a little worried users will still not see this page, and get frustrated moving things around. And typically, that's where a tutorial would come in. But tutorials are risky in themselves. A poor one interrupts flow and makes users quit from boredom, and good ones take a lot of work and refinement to make. I'm not sure I can come up with a good one in time.
So help screen icons for now, and I'll maybe tackle something additional if time allows.