Changing Gears to Mobile for a Bit
Hey Folks! Hope everyone had a good weekend. Outside of family stuff, chores, and melting in the inferno that was Saturday's weather, I racked up a fair amount of hours in Enter the Gungeon. I think my brain needed a break from slower strategy and role-playing, and it was a nice (and surprisingly deep) experience!
Back at the office, I decided to tackle the tasks accumulating in the mobile project. Tiago's been hammering away at performance, bugs, and lately, store integration, and we're really getting close to the end here. In fact...
Feels a bit surreal to see it like that. I mean, it was surreal seeing the app icon on Android and iOS so many months ago, but this is the next level of surreal. Though, this is still just beta, so only Tiago and I can see this page.
One thing you'll immediately notice is that it is "Rated M for mature 17+." I had to fill out a questionnaire to add it to Google's store, and it figures out comparable age ratings across various regions (E.g. ESRB, PEGI, etc.). I expected to have some maturity rating, but I was surprised at how high the age recommendation was when I finished.
The questionnaire focused on such things as violence against humans, violence against animals, the realism of the setting, the reaction of targets of violence, suggestive themes, and drug/substance use. Needless to say, NEO Scavenger touches on a lot of these (though not quite like other games, being largely a text-based game).
Again, it's all coming together. Somewhat quickly, too. And it's got me thinking about how to launch, when, will there be tie-ins with the new site, PC patches, etc. A lot of swirling things coming to a head!