Now that v0.9952b is live, I'm waiting to see if it has any surprise bugs. If things look smooth enough, I'll be promoting it to the default build.
Furthermore, I think v0.9952b may be a candidate for my entry into SXSW and PAX East Indie Megabooth next year. Both deadlines are approaching, and I'm eligible to enter. It certainly couldn't hurt to get some extra exposure if NEO Scavenger's nominated! It'd also be cool to finally show it at a conference.
In the meantime, I've decided to start working on suggested text edits made by Tactless recently. Tactless has done a rather extensive editing pass on the neogame.xml file, working on more consistent verb tenses, spelling, encounter titles, and more.
It's a long list of changes, and requires a careful eye to see if each one has any hidden "gotchas." However, it's already been a tremendous help, so thanks, Tactless!
That's about all I have to report today. Mostly behind-the-scenes stuff, much of which may continue tomorrow. Have a good night, all!