Work continues on shoring-up the visibility system and hiding.
Today, I found and fixed a few issues with visibility, which might have been causing some erratic visibility checks. So far, hidden creatures are much harder to spot, which makes them both more effective on the map as well as sneaking in combat.
And to further that, I've added this:
This was almost the whole point of these changes. I wanted players who were trying to hide and avoid combat to have a valid strategy. This way, creatures who stumble into a hiding player can be more easily escaped. Players can also control the starting range, to avoid Blue Rot. And more aggressive players can get up close and personal for a sneak attack.
Once I can verify that this is working as intended, I'll start some battles with Blue Frogs at various ranges and stages of Blue Rot, to see how the disease transmits. Plus, it'll give me a chance to test out the new face cloths.
We're getting there!