What's That Sound? Drones! And Also, Congrats, Bro!
As mentioned yesterday, I've been looking into ways of making the DMC Sniper less weird, and one potential solution is replacing it with a UAV/Drone. A drone makes more sense as something that could appear in the field quickly, not to mention less costly than losing trained people if they get hit.
Well, today I started down that path, and have the basics arted and hooked-up. Here's a sneak preview:
It turns out that making a mechanical creature is fraught with quite a few obstacles. It means a different kind of corpse (no meat), different behavior, immunity to most battle conditions (bleeding, pain, etc.), non-human hit locations, and weird attack range and movement rates. It's going to be interesting.
However, in a world where arcologies, nanorobotic medkits, and hover cycles exist, I'll eventually have to tackle this subject. (Sooner rather than later, considering the last remaining plot location.)
I also finished hooking up Paul's new batch of sounds, and I think that means most physical objects are covered. Things like encounter choices and skills still lack unique audio, but all physical items should at least have their own sounds.
I worked on a few more bug fixes, too. Blue Rot had a perpetual re-infection bug, and software could be swapped for a battery in the UI, causing problems. So I fixed those both, too.
And finally, I want to give a big shout out to my brother, Chris, for publishing his first book!
It's called Dungeon Crawlers, and is a mash-up of baby record book, RPG stat sheet, and a bit of mad-libs for new parents. If you know of any RPG fans expecting a new addition, please spread the word!