New Dev Machine! And plot writing.
Some of you may recall that time my video card died. That was a crappy discovery, but hey, it happens. And if you were around then, you may also remember my primary HDD threatening to die almost a week later. Man! Tough breaks! Fortunately, I was able to get back up and running after each, but it took a day or two each time.
Things got quiet for a bit, but then, white screen of death! Fortunately, this seemed to be a temporary issue quelled by driver updates. The video card was never quite as good as the one before, leaving trails of sparkles on the screen at times. It was annoying, but I guess it worked.
Then, just this past month, the motherboard died. At this point, you're probably asking, "just how old is this computer, anyway?" Well, the parts range from 2004-2014, depending. And with this latest motherboard update, it was clear the case might be next (already causing audio feedback, and panels falling off).
Okay, okay! I finally took the hint. So this past week, I put in an order for new PC parts, and they arrived yesterday. Most of last night was spent putting them together, and this morning was getting Windows 8.1 installed, along with drivers and software. I still have a few more things to install, plus setup NEO Scavenger files, but I hope to be moved over soon. It'll be nice to be on a machine that isn't in the process of dying as I type each day!
When I wasn't installing software today, I was writing new plot encounters. I'm thinking of making this one start differently based on certain situations the player is in. I haven't worked out the details yet, but I can see this location responding to the player differently based in their previous choices.
There's also some lore and back-story I'd like to impart via this encounter, if the player makes the right moves. Hopefully, I can find ways to do this more organically than "it all started when..."
Lots of work yet to do on this one, but I hope it'll be worth the wait!