Ranged Weapon Art
Continuing with the latest thrust for more content, I decided to work on a few new ranged weapons today.
One common complaint in NEO Scavenger is the relative uselessness of the Ranged skill. With only the hunting rifle in the game so far, there's little incentive to sacrifice a whole skill slot for a weapon that has such rare ammunition. I've always planned on having at least a couple more ranged weapon options, so since I'm doing new items, now seemed as good a time as any.
Here's today's progress:
Most players will already be familiar with the .308 hunting rifle, at the top. I left it in the image as a reference point for other weapon sizes.
We'll start with the firearms, as I'm sure most players will care most about those :) As I've mentioned a few times before, part of my strategy in selecting which weapons to include is based on availability in near-future North America. I want there to be at least a semblance of realism in what players find, so it makes sense to choose the firearms that are most circulated in the past 100 years. (Fancier or more sci-fi stuff will likely still come later, but in lesser quantities or harder to find.)
With that in mind, the three new firearms that I've chosen are a 12-gauge shotgun, a .38 revolver, and a .45 semi-automatic pistol. Based on the data I've seen, these four weapons (including the .308 rifle) are, by far, the most widely purchased over the past century, and are the most likely to be found in circulation around Michigan.
The 12-gauge shotgun is loosely based on current-day civilian and law enforcement models, and is popular for hunting, home defense, and police use. There are two types of ammunition available for this shotgun in NEO Scavenger: 00 buckshot (clear shell), and a solid slug (red shell).
The .38 revolver is perhaps even more commonplace in America, arguably the single most circulated firearm in the country (in it's various forms). It has a long history among law enforcement personnel, and is still a popular civilian gun. It's cartridges include jacketed hollow point, and full metal jacket rounds.
Finally, the .45 semi-auto is a former military sidearm that became extremely popular among civilians for both home defense and target shooting. It's available cartridges also include JHP and FMJ flavors.
In all cases above, the chosen cartridges were based on some rough research into best-selling ammunition for each firearm.
(Before anyone asks, .22 long rifle was also a contender, but I opted not to for two reasons. 1 - There isn't a single .22 firearm that represents the lion's share in the market, so I didn't feel confident just picking one at random. 2 - I had already spent a lot of time on guns, and felt other ranged weapons needed some love :)
Apart from the firearms, many players have also requested some more primitive missile weapons. And I think this makes complete sense in a world of makeshift and salvaged tech.
Perhaps the most primitive thing on the page are the humble stone and rock. Stones are pebble-sized, and can be hurled by hand or with a sling (pictured to the stone's left). The larger rock is too heavy to be effective in the sling, but makes a passable deterrent in some situations. (And as the history of capital punishment shows, in large enough quantities, even thrown rocks can be fatal.)
I've also drawn some sprites for a bow and a few arrows. The bow is a typical store-bought, compound hunting bow. And the arrows are a mix of store-bought, carbon shaft broadhead, a makeshift glass-tip, and a makeshift metal/nail tip.
It's not a comprehensive review of ranged weapons, but it's a decent sampling. I have yet to hook these up, so that will probably be tomorrow's work. I'll probably add recipes for at least the sling and makeshift arrows, and I plan to do a little research into makeshift bows.
So far, bowyering seems a bit beyond crafting in the woods with simple tools, but there are a few more techniques I mean to look up. There isn't really time to steam and work wood over days with dogmen prowling about, but maybe there's a quick-n-dirty bow that one could knock together. Crappy by comparison, but good enough to stick a bad guy in a pinch!
Finally, a note about the artwork. I realize a number of players have graciously donated their own suggested artwork for new items and weapons. And in many cases, I think it beats the quality of my own. I just want to be clear that in no way am I refusing to use that artwork based on it's quality. It's more of a selfishness thing: I enjoy making the artwork, so I wanted to take a crack at it myself :) If nothing else, seeing your artwork inspires and educates me, so don't feel discouraged from doing more!
I hope everyone has a good night, and I'll see you tomorrow!