Good Progress Today, and More Diseases!
I managed to hit a pretty good rhythm today with the encounter implementation. I got a good dozen or so mini encounters done today. Things are going pretty smoothly now that most of the needed tools are in place. I'm able to re-use a bunch of the existing battle move artwork and game items/conditions.
And for a couple of today's encounters, I added some new disease fun: acute hepatitis and jaundice! Hepatitis is one of the world's most common blood-borne diseases, and it seems likely that the prevalence of wounded and dead humans in NEO Scavenger means that it's a common problem.
And interestingly, it's a virus that's not really treatable via antibiotics, unlike some of the other diseases. This one, you just have to weather over time. The good news, however, is that it's rarely fatal. At least directly.
Also, if you're lucky, it'll cause jaundice! I learned today that jaundice is not actually a disease, but rather a symptom. It's a sign that something's wrong (in this case, liver malfunction leaving excess bile in the blood after contracting hepatitis).
On that note, I'll be signing off. Have a good one, all!