Plot Work, and an Interview!
More "mysterious" plot work today. Writer's block got to me pretty early on. When it strikes, I just can't seem to think of or settle on encounter ideas and flow that I like.
Fortunately, I've found one way to help overcome the block: write some crappy text. It sounds silly, but it seems to work. I just start putting down whatever comes to mind, ignoring how stupid it sounds, and soon, better ideas start coming to mind. Before long, I can start replacing the dummy text with newer, better options, and really start to get motivated again.
The funny thing is, even though I know this technique works, it's really hard to force myself to commit dumb plot to paper. Oh well, I guess folks just get better at that with practice.
Interview on The Digital Fix
Also, an interview with me was published today! Jake Tomlin of The Digital Fix wrote a two-parter (Thanks Jake!), and the first part can be found here. In it, I talk about such things as quitting my job to start my own studio, inspiration for NEO Scavenger, and the state of the games industry.
Worth a read if you're interested in the subject of game development, or considering writing games of your own one day!