[Mod] Teleport Mod (v1.0) (new location, campsite and items, with BBC and MmMoD compatibility)
Tired of having to walk everywhere? Sick of the long return treks between locations you've already visited? You need a personal teleporter!
Heavily inspired and based on Kaaven's old (no longer available) testing mod "Magic Mirror", this expanded Teleport Mod will - with a little effort - grant you items that allow you to "fast travel" between the game's major locations, as well as adding an interesting new location to explore, and a new campsite as well.
Teleport Mod v1.0 (test version)
This mod comes in several flavors: "cheat" and "regular". In either version, before you can teleport anywhere, you must first acquire a "teleporter" item. This can either be spawned by also using the Big Bad Cheater mod together with this one (see that mod's readme for info on how to use it to spawn items) or by finding one somewhere in the world map.
There is, in fact, a new location added to the map (see "Spoilers" below if you want specific directions and info) where you might be able to find such an item, as well as some other useful stuff.
Once you have a teleporter item (there are two kinds added by this mod, though right now only one can be found without cheating/item spawning), you will be able to right-click and "Use" it to call up the teleport menu. From here, you will be able to select from any available locations.
When using the regular (default) version, this will only include the locations you have already visited so far; you must first find a location before you can teleport to it.
When using the "cheat" version of this mod, however, you will have access to all major locations in the teleport menu, whether you have discovered them or not! Be warned that using this "cheat" version is not advised until you have completed the game at least once, if not several times, to avoid being spoiled on the more exciting and hard-to-find locations. As always, though, it's your game so it's up to you!
Unpack this mod to your NeoScavenger folder (it should end up in the subfolder "Mods"). The included "getmods.php" file will activate the mod automatically.
For expert users, also included in the package is "getmods.Teleport.php" (a backup in case you accidentally delete the new "getmods.php"); to use either of this, copy the file to your main NeoScavenger folder and rename it to "getmods.php".
USE WITH OTHER MODS:
There are "compatibility patches" included for use with DnaJur's Big Bad Cheater (BBC) and Kaaven's Mighty (mini)Mod of Doom (MmMoD) mods. Copy either "getmods.BBC+Teleport.php" (BBC+regular version), "getmods.BBC+TeleportCheat.php" (BBC+cheat version), "getmods.MmMoD+Teleport.php" (MmMoD+regular version) or "getmods.MmMoD+TeleportCheat.php" (MmMoD+cheat version) to your main NeoScavenger folder and rename to "getmods.php". If you have everything installed as instructed (this mod and BBC or MmMoD), everything should work.
If you want to use both BBC and MmMoD together with this mod, you will need to use either "getmods.MmMoD+BBC+Teleport.php" (normal version) or "getmods.MmMoD+BBC+TeleportCheat.php" (cheat version).
When using this mod with MmMoD, you will now be able to teleport to the new locations added by that mod.
When using this mod with BBC, you will be able to spawn teleport items in crafting, if you have the Cheater skill.
Most recent compatibility (as of writing): BBC v5.5, MmMoD v0.88b.
Also included in this package is the file "getmods.TeleportBeta.php". If you use this as your getmods.php file, it will load a variant of this mod where the Teleport Bracelet requires electricity to work. This is how I initially intended this item to function, but for some reason whenever I give it "container space" inside, the bracelet becomes very glitchy and often freezes the game (albeit temporarily) when you try to equip or unequip it. I have no idea why this is the case (perhaps a unknown bug with the game itself, since no other wrist item has "container space" as far as I recall). I would very much appreciate anyone's help in fixing this bug, so that the bracelet can be made to use electricity correctly and thus have the increased limitation that I intended.
Most needed new graphics have been created, however the new campsite uses the same image as Exam Room 17, which I plan to change when I can.
The new location has no unique tile; when I can best figure out how to add one without conflicts, I will.
I may continue to expand the new location and camp site, perhaps with more to be found (at increasing risk) in the lower levels where their experiments were taking place. Perhaps even a small storyline of what they were doing there and what happened to the place. I very well might "lock" the entrance, too, making the player complete a small quest or find an item elsewhere (such as the DMC) in order to gain access to it. Feedback on this is welcome!
Huge thanks to Kaaven for his original Magic Mirror mod. When that was made (temporarily) available, I was already working on trying to create a "teleporter mod" and his helped enormously in how to do that.
The art for the new location's interior is a slightly cropped version of the painting "Medic", by Joakim Olofsson (used as per his copyright guidelines). You can see more of his amazing artwork here.
Only read this section if you want to know more details about what exactly you will find in this mod!
26/03/2019: Fixed broken link to download. Note: this is NOT an "updated" version of the mod for the current stable build (I believe it is incompatible, in fact!), that is something I'm still working on... I just wanted to make the dead links active again.