[Mini-Mod] Fields of Dead (v1.0)
The Fields of Dead
I am happy to present to you a (actual) mini mod - The Fields of Dead. Originally it was supposed to be a part of the Mighty (mini) Mod of Doom, but I decided to release it separately (it will still be included in M(m)MoD by default) in case other modders might want to use it with their mods / for players who would like to add it to their vanilla game, without any of the bigger modifications from the Mod of Doom.
I tried to make it as small as possible, and only modify what really needed to be changed. So it should work with basically everything :D
Anyways - what it actually does?
The Fields of Dead mod adds another level to the body decay in the game - bones. Each corporeal/living creature, upon its death will drop a body as before. But with FoD, once the body decays/is butchered, it will not only produce meat (spoiled or not) but also a proper skull and a pile of bones. Bones never decay on their own, so after a long game the fields will be littered by multiple skeletons left behind by the dying creatures - hence the name of the mod.
As I wanted the mod to be as compact as possible, the crafting - while included - is minimal. Player can craft the Pile of Bones (no skill or tool needed) to turn it into 2-4 usable Bones and 5-8 Bone Slivers. Bones can be sharpened (by any sharp edge) in order to make a Bone Knife (which can be used in crafting or as a weapon). Slivers can be used in combat like shards, but are not sharp edges themselves, so cannot be used to make shivs. They are sharp points, however, and so can be used as the tips for piercing arrows.
It is a simple system, that can be built on or kept as is, for realism/immersion sake. The drawback of using the mod is a little more clutter during meat-crafting. For people with really old machines it might, I guess, matter that there is a bit more items lying around the world, in terms of performance. But with the amount of junk everywhere in the vanilla game, it really shouldn't make a big difference.
- Pile of Bones
- Human Skull
- Deformed Human Skull (Hydrocephalic Human Skull - for those with Medic skill)
- Animal Skull
- Bone Knife
- Bone Sliver
(- Melonhead Corpse) - same graphic/stats - just decays into a correct bone-set (deformed skull)
Human - human skull + pile
Melonhead - deformed skull + pile
Enfield Horror - just pile of bones
Dogman/Deer - animal skull + pile
Info for modders
Ingredient ID 91 - Human Body - changed to exclude Melonhead body
TreasureTable IDs - 398, 399, 400, 403, 404, 406, 407, 408, 469, 470 - all butchered and degraded corpses, have bones added to them
Please, test it and bring back the feedback. It should be working fine, and I've tested it with Mod of Doom and Chiko's Neo Scav Extended, and encountered no problems, but the more testing the better :D
P.S. Anyone is free to attach the Fields of Dead to their own mod, modify, etc. if they like to. Just remember to give credit.