Vehicles with fuel and roads - is it possible?
I've been wondering something for a while based on my extremely limited knowledge of how the game systems work and how flexible modding is - is it possible to mod in things like cars that can be used in the vehicle slot, but can only be moved if they're somehow "fueled"? I feel like cars/motorcycles would be a natural extension of the vehicle system as well as the mechanic skill, and adding gasoline as a resource to the game would be simple enough, but I have no idea if it's possible to set it up so that vehicles have a special "gas" inventory slot that works kind of like batteries for electronic devices.
Additionally, it would make a lot of sense for cars to allow for VERY fast movement (maybe 0.1 moves per tile), but only along special road tiles. Now, I imagine that simply adding new tile types is simple enough, but it wouldn't make a lot of sense for roads to generate just kind of randomly around the map the way other stuff does. Can tiles be generated according to some kind of algorithm, so that roads are say, spawned across the map in big connected lines? The fact that rivers don't work like this gives me the feeling that it can't be done, but I don't really know. I suppose they could just be placed on the map manually in fixed locations like special encounter tiles, but that seems like kind of a stopgap measure and would also be less interesting than dynamically generated roads.
PS: I'm not really planning to develop this as a mod at the moment, I'm just curious if it's possible. If someone wants to give it a go feel free!