Help with laptop hacking encounter
I need some help pinpointing something in the flow of the laptop hacking encounter string. I'm making a new laptop item but that means I need to make an adjustment to the laptop hacking encounter to give a hacked version of the new laptop instead of replacing it with the original laptop. I can see that encounter ID 1081 is the one that gives nTreasureID 434 (hacked laptop) and that encounter ID 1105 is the one that lets you transition into 1081 if you have a hackable laptop and hacking skill. So I can edit 1105 to have a new response if you have a hackable version of the new laptop and hacking which leads to a new encounter which is basically a copy of 1081 but it gives a hacked version of the new laptop instead. So far so good.
But what I can't pinpoint is where in this process the hackable version of the laptop (id 325, 8.3) is removed as it gets replaced with the hacked version. nRemoveTreasureID stays at 3 (blank) and bRemoveUsed stays at 0 through the whole encounter, so I don't see how or when it does it.
Anyone have some insight?