Well, we don't have any protein pills yet, but the helmet's getting there!
Today was all about the equipment system, and getting the game to handle equipping items into specific slots. I added some new features to items to define how they should affect a condition owner (CO) when installed in a slot. And to complete that system, a feature on COs that defines which slots they have.
So now, my crew have a slot called "helmet" defined. And the helmet item has a slot usage that looks something like this: