Hey Folks! Hope everyone had a good weekend. Mostly relaxing here, and discovering just how little insulation our old house's walls have :)
Back at work, I set about fixing the way AIs interact with locks. Previously, they could just grab anything they wanted from any container. But now that we have locks, that won't do.
Instead, I added code to selectively control whether the various "get item" functions allow bypassing locks. And the need for this varies quite a lot!