administrivia

Course Plotter Refinement, and More Website Woes

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Hey Folks! Sorry about the website shenanigans last night and this morning. Our favorite spammer was back, and I had to do a bit more fine-tuning to keep back the flood of auto-generated accounts/posts. Which unfortunately reduced productivity today, but oh well. "Them's the breaks," as they say.

I did manage to get a few items from yesterday's list done, however.

Test Voyage, and Website Issues

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Hey Folks! I apologize for the down time this morning. The website was under a pretty heavy load from spambots, and I had to call in the cavalry to help break the attack. I think things are getting back under control now. It just unfortunately cratered the morning's productivity.

Back in gamedev land, I decided to take a test ship for a spin from Tharsis Landing (MTRS) on Mars surface to Hangzhou Station (MHNG) in orbit. Short trip, so it was a good test for checking the whole station-to-station loop without waiting ages or artificially accelerating time.

Art Briefing, Pallas, and Titan

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Hey Folks! Hope everyone enjoyed their weekend. The little one had a birthday party to attend, so it was a social weekend for us. Plus, milder weather meant yard work!

Loading Snag, Fixes, Art Help, and OOO

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Hey Folks! Bit of a mixed bag today, split between fixing some smaller bugs, discovering an iceberg of a bug, and looking for artists.

Welcome Back!

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Happy 2018, Folks! After two weeks of (mostly) trying to stay away from work, I think I'm pretty well recharged and ready to get back to business.

Unfortunately, those two weeks of absence meant a lot of email and admin tasks piled up. So that's where today started. Getting various federal tax forms collected and sent, paying business license taxes, catching up on emails and forum posts...such is the exciting life of running a business.

Weird Day

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Hey Folks! Hope everyone had a good weekend. I actually felt pretty refreshed at the end of mine. Spent pretty much the whole 3 days with my family, and decidedly not thinking about work. And it was a nice break. Which is probably a good thing, since today seems to have drained almost all of that energy :)

Today was pretty much wall-to-wall administrivia. However, some parts were more enjoyable than others.

Catch-Up On Mobile, Space Brands, and Crashes

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Hey Folks! Today was a day for all for blog post tags. A little bit of everything, though admin work was the lion's share.

First order of business was NEO Scavenger mobile. Now that Tiago is situated in his new place and has time again, he's resuming work on mobile issues. So I spent most of the morning triaging the issue list, and helping test a display issue with hex maps.

Docking Tiles, and Admin

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Hey Folks! Sort of a 50/50 day today, split between admin stuff and the docking feature.

The quarterly business license tax is due in two weeks, so I decided to tackle that first. That meant updating the books to calculate amount owed, then filing and remitting the taxes.

Space Brands and Emails

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Hey Folks! Hope everyone had a good weekend. We seemed to have a paradoxically busy yet lazy one here, running around doing errands and fixing stuff around the house and then vegging out in front of the tv. Weird mix.

Back at the office, it was mostly an admin day, though a good chunk of it was fun admin. Namely, looking over Michael's latest "Space Brands" work.

More Precision Issues, and PR

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Hey Folks! A bit of a slower day today, as a chunk of it was spent tackling public relations type tasks, and a bit of admin. I did get some coding done, however, aiming to address precision issues in the sim.

Yesterday, I talked a bit about precision and time. As it turns out, single precision floating point variables can only store 7-significant digits of info. And when we're talking about the number of seconds in years (months, even), we quickly get large enough numbers that individual seconds are ignored by the CPU.