administrivia

Announcement Planning

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Hey Folks! A bit of a mix today between announcement content work, and planning. The planning is the biggest thing, so I'll start with that.

Reactor Control Layout Nearly Done

dcfedor's picture

Hey Folks! Back at the office today after a nice break. It felt good to not be following social media for a while. I think it revealed how stressful things like Twitter can be without me realizing it. And it's giving me some food for thought on how I consume content in the future. Not sure how well I can operate a business like this without social channels, but maybe I need to start rationing my usage.

Teaser Teaser

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Hey Folks! Not a lot of progress today, as quite a few interruptions and admin work got in the way.

What work I did manage to do, however, was for the upcoming teaser video. And today's image is a teaser for the teaser, so to speak. Joshua and I were chatting about possible scripts for the teaser, and I think we've settled on this establishing shot: we see NEO Scavenger hex tiles, and we pan up into space. From there, we show off in-game footage of the new game.

Video Work and Lighting Bug

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Hey Folks! Bit of a short update today, to go with a shorter day. Plus, a lot of the stuff I did today was more administrivia.

I had to cut a new gameplay video for NEO Scavenger to be used on the Kartridge store. This one is meant to be a background video, so needed to be shorter, looping, and more demonstrative than a typical trailer. A couple hours to record the footage and cut it together, then notify parties waiting for it.

We Got to Install Microwave Ovens...

dcfedor's picture

Hey Folks! After a morning full of taxes, accounting, and other administrivia, work resumed on the item installation system. And I've got most of the pieces working now for the main crew member.

When we left off last week, I was able to select an item, position a placeholder copy of it somewhere, and my crew member would walk to it, take it into their inventory, then walk to the placeholder and take that, too.

Field Trip

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Hey Folks! Not a lot of progress today, as most of the day was consumed on a field trip to Valve's offices. They hosted another developer lunch, wherein they solicited feedback on their developer tools, the Steam store, launching games, etc. It was nice to get out and talk face-to-face with some other devs for a while. Not to mention educational, as we chatted about things like wishlisting stats, coupon strategies, games as a service, Early Access anecdotes, etc.

A useful day for business-person Dan!

DMC Map and Website, and Release Mode

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Hey Folks! Today didn't feel very productive, even if a few tricky things got solved. I think the good news is that I can safely move on to new stuff tomorrow.

The website is once again working, except now with shiny new SSL (https instead of http). For those of you using Chrome and some other browsers, you should now see 100% fewer "this site is not secure" (t)error messages in the address bar. Also, for anyone playing on mobile, 100% less garbled code in the marquee text on the title screen, too!

Website Upgrade, Creature Offsets, and DMC Map

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Hey Folks! Bit of a slow day today, and I'm left feeling a bit bummed at the limited progress.

Admin/Community Day

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Hey Folks! Hope everyone had a good weekend. We did some honest-to-goodness labor, carting building materials around, laying cinder blocks, sawing posts, and lashing them together. All in the name of a fancy redneck sitting bench in our front garden :)

Catch-Up

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Hey Folks! Hope everyone had a good week. Unfortunately, just as my parents arrived, I came down with a pretty nasty cough. And I'm still fighting the last of it off. However, we were still able to see some sights, have some nice meals, and generally visit. And I think the time off helped recharge my batteries, so to speak. I felt more refreshed, and ready to tackle some work this morning.