administrivia

Hardware Failure

dcfedor's picture

Hey Folks! Hope everyone had a good week(end). We had a very busy week of seeing friends, eating variations of Thanksgiving meals, and playing games. It was a nice change of pace, and break from the usual. Though pretty exhausting!

Back at the office, work is still a bit slow as I handle some admin tasks for a good chunk of each day. In my actual dev time, I'm brainstorming social tactics players and NPCs can use in conversation. And that list is getting pretty interesting.

Audio System, Social Combat Thoughts

dcfedor's picture

Hey Folks! Tomorrow's Thanksgiving here, and I hadn't had a chance to post yet this week, so I wanted to get something out there to keep everyone in the loop before I was off.

It's been a crazy amount of admin work lately, and unfortunately that means little new stuff to show. Most of the fruits of my labor include conversations, spreadsheets, PDFs, and chat logs. All important stuff that should hopefully yield cool stuff in the future, but not much to look at right now.

Social Loop Prep Continues

dcfedor's picture

Hey Folks! Work on the social loop preparations continues, as does general user experience improvements, and we start preparing for some audio work.

I've nearly got the install/uninstall system switched over to the "destructable style" method. I was able to fix the leftover loose item, and get the install/uninstall to continue working on an item until it reaches a progress threshold.

Career Events, Skill-Gated Actions, and Misbehaviors Continue

dcfedor's picture

Hey Folks! Just wanted to check-in today to keep you updated, even though there isn't a lot to see yet. I did my best to take the least confusing screenshot of my current work, and I don't know if I succeeded :)

Anyway, Michael is off and running on more career life events and choices. So far, these are sounding like a lot of fun, with some really cool outcomes to apply to our captain. He's splitting time between writing and implementing them, which is a huge help because...

Lamps, Inventory, Hacking, and Accounting

dcfedor's picture

Hey Folks! Got a little bit done on the work lamp today. Chris tried out a hacking effect. Michael's updated the inventory grid. And administrivia strikes again!

The work lamp now support a power toggle action, so it can be found in an "off" state, switched on, and used around dark places. Still no battery usage or anything, but it's getting there!

Back In the Saddle

dcfedor's picture

Hey Folks! Hope everyone had a good two weeks. I had a wonderful time visiting with family, exploring nature, singing karaoke, and trying out new bourbons :)

Back at the office, I've nearly clawed my way out of the email pile that accumulated. I still have a few things to reply to, forms to file, and tasks to finish, but I should be able to resume dev as soon as tomorrow!

What's more, I think that was the last major vacation for my foreseeable future. So I should be able to regain momentum from here and start making better progress.

OOO Until Oct 2nd

dcfedor's picture

Hey Folks! Just a quick update to let you know I'll be taking a break from development until October 2nd. I'll still be checking emails and doing my best to stay on top of stuff, but basically taking a break for two weeks to hang with the family.

See you all soon. And until then, have a good one!

Stat Reveals, World Sim, and Audio Work

dcfedor's picture

Hey Folks! A lot of activity today, though not a lot to show for it just yet. I spent a good half day or more working on stat reveals, while Chris and Bjørn talked next steps.

Also, big news on the publisher front: we signed!

Even though we announced our partnership a while back, we were still finalizing contract stuff over the past few. But we officially signed the paperwork this morning, and we can now move on to great things together.

Social Combat Redux

dcfedor's picture

Hey Folks! Didn't get a ton of time to produce anything today. Mostly admin work, feedback for folks, and testing a few things.

I did, however, get started on my next task: social combat UI.

Michael already prototyped this system a while back, and it's possible to social combat any NPC in the game once you hire them to your crew. And within it, you can interact with them, get their responses, and do a couple example exchanges.

Admin Day

dcfedor's picture

Hey Folks! Hope everyone had a good weekend. Yesterday was Labor Day here in the US, so it was a long weekend. Friends, nice weather, good food...a nice mini vacation!

Back at the office, it was mostly catch-up today. Emails, contracts, planning, phone calls...I had just enough time in-engine today to snap the screenshot you see above. And to verify that the thing I need to resume working on tomorrow is mismatched tile IDs and zones after docking.

Despite the lack of work, other exciting stuff is still happening!