administrivia

Field Trip

dcfedor's picture

Hey Folks! Not a lot of progress today, as most of the day was consumed on a field trip to Valve's offices. They hosted another developer lunch, wherein they solicited feedback on their developer tools, the Steam store, launching games, etc. It was nice to get out and talk face-to-face with some other devs for a while. Not to mention educational, as we chatted about things like wishlisting stats, coupon strategies, games as a service, Early Access anecdotes, etc.

A useful day for business-person Dan!

DMC Map and Website, and Release Mode

dcfedor's picture

Hey Folks! Today didn't feel very productive, even if a few tricky things got solved. I think the good news is that I can safely move on to new stuff tomorrow.

The website is once again working, except now with shiny new SSL (https instead of http). For those of you using Chrome and some other browsers, you should now see 100% fewer "this site is not secure" (t)error messages in the address bar. Also, for anyone playing on mobile, 100% less garbled code in the marquee text on the title screen, too!

Website Upgrade, Creature Offsets, and DMC Map

dcfedor's picture

Hey Folks! Bit of a slow day today, and I'm left feeling a bit bummed at the limited progress.

Admin/Community Day

dcfedor's picture

Hey Folks! Hope everyone had a good weekend. We did some honest-to-goodness labor, carting building materials around, laying cinder blocks, sawing posts, and lashing them together. All in the name of a fancy redneck sitting bench in our front garden :)

Catch-Up

dcfedor's picture

Hey Folks! Hope everyone had a good week. Unfortunately, just as my parents arrived, I came down with a pretty nasty cough. And I'm still fighting the last of it off. However, we were still able to see some sights, have some nice meals, and generally visit. And I think the time off helped recharge my batteries, so to speak. I felt more refreshed, and ready to tackle some work this morning.

Socializing, Saving, and Admin

dcfedor's picture

Hey Folks! Hope everyone had a good weekend. Pretty quiet on this end, as we mostly stayed in. Which I think worked in my favor, as I actually felt motivated to get back to work today.

Today was a little bit of everything, ranging from code, to design, to taxes and office stuff. As such, not a lot to show visually. Though you can see two of Michael's newest interactions in the log of today's screenshot!

Career Bugs, Content, and Taxes

dcfedor's picture

Hey Folks! Bit of a mixed bag today, split between dev work and admin.

The admin was the usual monthly taxes and payroll stuff. Which fortunately didn't take too long.

Then, back in the prototype, I was able to march through most of the bugs identified yesterday without issue. I got nearly to the point where the career selection was working, but none of the chosen skills were sticking. The code all looked fine, but each new career didn't keep track of previous careers' skills.

It turns out that the game didn't have those skills yet!

Top-Down Sprites, Interactions, and Taxes

dcfedor's picture

Hey Folks! Sorry about the lack of news yesterday. I was out of the office for longer than expected, and didn't have much time to write upon returning. Not a lot to show off yesterday anyway.

Today was only a little better, as I spent the majority of my day preparing tax stuff. Most of my paperwork is already with the accountants, but there are a few extra things I needed to assemble this morning. Foreign account stuff, home office deduction calculations, that sort of thing. I think I'm nearly done, though, so hopefully it's only minor things from here out.

Portrait Mockups Part 2, and Administrivia

dcfedor's picture

Hey Folks! Hope everyone enjoyed their weekend. Pretty low-key, here. The fun factor for Fallout 4 seems to be fading already, and I'm considering picking up something else. But on the plus side, Expanse season 2 is now on Prime, so I'm rationing that :)

Today was unfortunately mostly admin work, between email catch-up, annual tax prep, and some other office-y stuff. However, Emily's latest portrait mockups arrived, and they're looking good!

Chargen Continued & Emails

dcfedor's picture

Hey Folks! Starting to make progress again, as chargen work continued in the latter half of the day.

Before that, however, I still had quite a few emails to address. Yesterday's absence from the office meant quite a few things were still awaiting my attention, and it took nearly all morning to get back on top of things. Though fortunately, more than a few of those were still development-related, as they discussed various topics like art, design, and development.