Condensed item Prop, Ingredients, Containertypes, aFieldNames, aEffects

4 posts / 0 new
Last post
#1
Condensed item Prop, Ingredients, Containertypes, aFieldNames, aEffects

Ingredients - strTools / strConsumed

Spoiler: Highlight to view
these are the numbers you use for "recipes". When "strTools" or "strConsumed" has a number this is what it's referring to

1=flame source
2=kindling
3=medium fire fuel
4=water (non-chemical)
5=water purification pill
6=fireproof, waterproof container
7=heat source
8=tannin source
9=small fresh meat
10=medium shaft
11=sharp point
12=small pelt
13=small thread
14=sharp edge
15=small corpse
16=Trapping skill
17=medium or large shaft
18=medium thread
19=.308 rifle, no scope, no strap
20=small or medium monocular optical zoom
21=small mechanical parts
22=Philips-head screwdriver
23=Lockpicking skill
24=handful of ashes
25=small or medium rigid container
26=large waterproof sheet
27=small flammable, non-rigid sheet
28=medium absorbent, non-rigid, non-springy sheet
29=water (any)
30=small absorbent, non-rigid sheet
31=liquid disinfectant
32=small or medium non-rigid sheet
33=natural water source (non-chemical)
34=forest
35=Mechanic skill
36=large non-rigid sheet
37=HVAC (unheated)
38=electrical panel
39=electrician skill
40=pliers
41=small furry corpse
42=small or medium flexible non-food object
43=small flame and heat source
44=medium flame and heat source
45=medium shaft w/kindling (unlit)
46=quality medium shaft w/kindling (unlit)
47=optical zoom
48=small kindling (unlit)
49=handheld light source
50=medium flammable, rigid shaft
51=Ranged skill
52=crowbar
53=binocular optical zoom
54=very large rigid container
55=shopping cart frame
56=caster wheel
57=large fireproof basket
58=very large rigid sheet container
59=Botany skill
60=large shaft
61=medium brittle, rigid container
62=medium brittle, non-flexible, rigid object
63=small brittle, rigid, sharp handheld sheet object
64=compound bow
65=large rigid, flexible shaft
66=small rigid, sharp edge with point
67=small springy sheet
68=small sharp point
69=12-gauge shotgun w/o strap
70=large fireproof, waterproof container
71=large corpse
72=Dogman corpse
73=large furry corpse
74=medium fresh meat
75=medium furry corpse
76=any combat skill
77=small rigid parts
78=night vision
79=medium paper
80=medium rigid, springy shaft
81=scoped .308, no strap
82=strapped .308, no scope
83=iSlab
84=medium fresh human meat
85=small fresh human meat
86=water (chemical)
87=water tester
88=water (biohazard)
89=water (non-biohazard, non-chemical)
90=water (unidentified)
91=large human corpse
92=stuff Radiation Bob wants (big)
93=stuff Radiation Bob wants (small)
94=stuff Zom Zom's wants
95=smartphone
96=SBS4 shotgun
97=medium brittle, flexible, rigid object
98=anything except talisman and GUI items
99=ZZ's items to confiscate
100=4mm Gauss rifle, no scope, no strap
101=scoped 4mm Gauss rifle, no strap
102=strapped 4mm Gauss rifle, no scope
103=wooden rifle stock
104=high-energy capacitor
105=4mm Gauss gun barrel
106=4mm Gauss gun receiver
107=stage-switching circuit
108=charging circuit
109=DMC drone wreckage
110=unobtainable item
111=laptop battery
112=smudge stick
113=small or medium flexible, EM-reflective sheet
114=medium non-rigid, EM-reflective sheet
115=wire cutters
116=tracking device
117=vehicle too large to bring through fence breach
118=blue jeans
119=small battery
120=medium battery
121=handheld focusing lens or reflector
122=sunlight
123=sleeping bag
124=large, non-rigid sheet
125=large branch
126=medium, waterproof, flexible sheet
127=small-medium furry corpse

itemprops - vproperties / strRequiredProps

Spoiler: Highlight to view
Itemprops are what you use on "vproperties" for items, and "strRequiredProps" for ingredients.

Note: Recipes use ingredients not props, but in order to make something an ingredient you must first use "vproperties" to make it a prop.

1=easily ignitable
2=optical zoom
3=igniter
4=tannin source
5=tool: Philips-head screwdriver
6=tool: flathead screwdriver
7=water purifier
8=container
9=waterproof
10=fireproof
11=hot
12=meat
13=shaft
14=nourishing
15=small
16=medium
17=large
18=sharp point
19=thread
20=furry
21=sharp edge
22=corpse
23=skill: trapping
24=biohazard
25=radioactive
26=poison
27=liquid
28=rigid
29=hydrator
30=.308 rifle
31=mechanical parts
32=monocular
33=binocular
34=skill: lockpicking
35=ash
36=sheet
37=absorbent
38=disinfectant
39=infinite
40=forest
41=skill: mechanic
42=HVAC (unheated)
43=electrical panel
44=skill: electrician
45=tool: lever grip/pliers
46=fire fuel
47=quality
48=solid (not liquid/gas/idea)
49=light source
50=handheld
51=skill: ranged
52=crowbar
53=caster wheel
54=basket
55=shopping cart frame
56=water
57=skill: botany
58=brittle
59=compound bow
60=flexible/springy
61=12-gauge shotgun
62=dogman
63=any combat skill
64=night vision
65=very large
66=raw
67=cured
68=strapped
69=iSlab
70=human
71=tool: water analyzer
72=identified
73=stuff Radiation Bob wants (big)
74=stuff Radiation Bob wants (small)
75=stuff Zom Zom's wants
76=ignore in crafting screen
77=AI never loots
78=AI never loots when player present
79=smartphone
80=SBS4 rifle
81=ignore in quick recipes
82=degrades silently when used
83=degrades silently when equipped
84=shoe
85=don't unsocket when surrendering
86=system object (e.g. GUI)
87=confiscated at ZZ's
88=ignore subgroup when stacking
89=4mm Gauss Rifle
90=high-energy capacitor
91=4mm Gauss gun barrel
92=4mm Gauss gun receiver
93=stage-switching circuit
94=charging circuit
95=wooden rifle stock
96=DMC drone wreckage
97=laptop battery
98=smudge stick
99=reflects EM waves
100=wire cutters
101=tracking device
102=vehicle too large to fit through fence breach
103=blue jeans
104=battery
105=sunlight
106=focusing lens or reflector
107=sleeping bag
108=small-medium

containertypes - aContentIDs / nFormatID

Spoiler: Highlight to view
"which container types its container grid can hold" seems to matter for "nFormatID" and "aContentIDs"

1=waterproof
2=fine
3=coarse
4=encounter
5=skill
6=camps
7=fireproof
8=.308
9=lar10
10=electric
11=trait
12=craft yield
13=jelly
14=nanobot suspension
15=terrain
16=camp fixture
17=craft inputs
18=arrow (archery)
19=.38
20=.45
21=12-gauge
22=military micro cell
23=AA battery
24=carts and wagons
25=laptop battery
26=software: PC
27=software: tablet
28=software: data
29=islab battery
30=cellphone battery
31=smartphone battery
32=software: smartphone
33=pebble (sling)
34=stone (sling)
35=invalid (no items)
36=4mm
37=XM54 Gas Mask Cartridge
38=UVD
39=non-nesting bags

aFieldNames

Spoiler: Highlight to view
I believe these are for the Conditions subfield only. Thank jt2
these are case sensitive

AddRecipe
ApplyCutDamage
Asleep
Attack
AttDmgMult
Bandaged
BaseDetectionLevel
BattleRange
BodyInsulation
ChangeRange
ChangeRangeAll
CleanAndDress
Crippled
DefDmgMult
Discharge
Disinfected
DropAllItems
EmptyGroundSlot
ExitBattle
fCoreTemp
fFatigueModifier
fFoodConsumptionRate
fFoodDebt
fMovesPerTurnModifier
fPassiveRewarmPerHour
fSleepDebt
fSleepQuality
fWaterConsumptionRate
fWaterDebt
GetDiagnostic
Infected
JustMoved
KnockDown
LightLevel
LootTarget
LoseAllItems
LoseRandomItem
m_fBloodLeft
m_fBloodRestoreRate
m_fDefense
m_fEncumberanceLimit
m_fFatigueModifier
m_fHealPerHourMod
m_fImmuneLeft
m_fImmuneLeftBase
m_fImmuneRestoreRate
m_fMorale
m_fMoraleHidden
m_fMoveCost
m_fMoveReserve
m_fMoveReserveRemaining
m_fMovesLeft
m_fPain
m_fPainLeft
m_fPainLeftBase
m_fScent
m_fSleepAwareness
m_fTrackingThreshold
m_fVisibility
m_nMorality
MaxSafeTemp
MinLightLevel
MinSafeTemp
Money
ResetTemp
ResetUsSpotted
ScatterMissile
SpawnNewCreature
Splinted
Threat
TriggerEncounter
Trip
UseGPS
VisionRange
WetTempAdjustMod
WoundBruise
WoundCut

aEffects

Spoiler: Highlight to view
Found in "conditions"
these are case sensitive

ArmorWound
AddSkill
AddItemGround
AddTrait?
SetImmunity
ChainCondition
ChangeFactionRep
ChangeGlobalFactionRep
Confiscate
Despawn
EndGame
PassTime
RemoveTrait
RemoveSkill
SetWaypoint
SetPlayerCondition

Condensed Camptypes not sure how to describe this

Back to "Documentation"

OverHaul Mod
DevKit Mod
BBC Updated to 5.5.3

De-stickying this to make it indexed from the documentation sticky (hopefully easier to find stuff with less stickies).

http://bluebottlegames.com/main/node/3066

Dan Fedor - Founder, Blue Bottle Games

Adding the list of all the aFieldNames I've found in the Conditions table entries.

Spoiler: Highlight to view
AddRecipe
ApplyCutDamage
Asleep
Attack
AttDmgMult
Bandaged
BaseDetectionLevel
BattleRange
BodyInsulation
ChangeRange
ChangeRangeAll
CleanAndDress
Crippled
DefDmgMult
Discharge
Disinfected
DropAllItems
EmptyGroundSlot
ExitBattle
fCoreTemp
fFatigueModifier
fFoodConsumptionRate
fFoodDebt
fMovesPerTurnModifier
fPassiveRewarmPerHour
fSleepDebt
fSleepQuality
fWaterConsumptionRate
fWaterDebt
GetDiagnostic
Infected
JustMoved
KnockDown
LightLevel
LootTarget
LoseAllItems
LoseRandomItem
m_fBloodLeft
m_fBloodRestoreRate
m_fDefense
m_fEncumberanceLimit
m_fFatigueModifier
m_fHealPerHourMod
m_fImmuneLeft
m_fImmuneLeftBase
m_fImmuneRestoreRate
m_fMorale
m_fMoraleHidden
m_fMoveCost
m_fMoveReserve
m_fMoveReserveRemaining
m_fMovesLeft
m_fPain
m_fPainLeft
m_fPainLeftBase
m_fScent
m_fSleepAwareness
m_fTrackingThreshold
m_fVisibility
m_nMorality
MaxSafeTemp
MinLightLevel
MinSafeTemp
Money
ResetTemp
ResetUsSpotted
ScatterMissile
SpawnNewCreature
Splinted
Threat
TriggerEncounter
Trip
UseGPS
VisionRange
WetTempAdjustMod
WoundBruise
WoundCut

just realized, i can't seem to find aPossessConditions in any of the stickied documentation.

OverHaul Mod
DevKit Mod
BBC Updated to 5.5.3