• PC Save Corruption: The Search Continues

    Hey Folks! Hope everyone had a good weekend. Ours involved a lot of cleaning poop and pee as we potty trained the little one. Progress is being made. But so much poop and pee... Good research for NEO Scavenger 2, perhaps.

    I spent pretty much the entire day trying to reproduce the PC save corruption bug. And at one point, I thought I had it! But alas, no luck yet.

    One of the users

  • DMC Alignment Bug Fixed? And OOO Monday

    Hey Folks! Finally got into a rhythm working out the DMC map bug on iOS, and I think I've fixed it.

    It took several tries, and a lot of guessing and checking via compile->simulate iOS device->tweak->repeat for various devices, plus a few build-toactual-iPads thrown in for good measure. And most of a day later, I think the fix is checked-in for Tiago to verify on his iPad

  • iOS Again...

    Like an unkillable monster wearing a hockey mask, iOS is back at my doorstep. This time, due to a retina rendering issu- wait a minute. Is this a repeat?

    Yes. Yes it is.

    Looks like we still have some rendering discrepancies on certain iOS devices. And once again, it's due to retina wonking-out the device's reported resolution. Haxe just doesn't know what the heck

  • Isotope Mine Bug, and More Course Plotting

    Hey Folks! Bit of a split day today, as I worked on both mobile bugs and the space prototype.

    The morning bug fix session focused on me catching-up on forum bug posts, and then tackling an encounter crash reported in the Isotope Mine. It seems if the encounter uses part of a stack of items, the game crashes with a null pointer.

    The culprit, as I discovered, was that the encounter

  • Space Vacation

    Hey Folks! I woke up to a bit of disheartening news this morning. Despite mobile's early success on the market, and the welcome reinvigoration of Steam sales, it looks like the party was short lived. Mobile sales took a hit a few days ago and are holding at the new low. And worse, the Steam boost appears to have run its course, as well.

    It's not a crisis or anything yet. It

  • Emails and Admin

    Hey Folks! Hope everyone had a good weekend. We visited Discovery Park for the first time, which was beautiful. (And lived up to its name!) And we painted the bedroom ceiling, which made the room look like a scene from a pandemic outbreak movie for a while.

    Back at the office, I'm afraid it was all work and no play today. Pretty much spent the day in my inbox and file explorer,

  • Voronoi Tapping, and Other UX Tweaks

    Hey Folks! I have a potentially exciting-yet-boring update in the works for mobile: voronoi tapping! A.k.a. more forgiving tapping on small items.

    The way tapping works on mobile right now is that it checks to see if your tap was within an item's bounds. This works really well on desktop, where the cursor is visible and highly accurate/precise. Touchscreen, on the other hand, is

  • Datafiles Sorted, and Crafting Crash Part 2

    Hey Folks! More bug fixing today, as I sort out the various datafile bugs and find yet another crafting crash!

    The situation with datafiles, as it turned out, was pretty messed-up. The game was doing a few things incorrectly, resulting in really weird outcomes. One part was that it returned requests for a "random data file" with the same data file over and over. (Namely, the

  • Smudge Sticks and Data Files

    Hey Folks! More mobile fixing today. The focus was on some item bugs that were reported recently, and involved a lot of detective work.

    The first issue affects the Giizhik smudge stick, and probably a few other, similar items. (Like dog-be-gone.) Basically, if the item bestowed a condition while contained in any slot, the game would ignore it. This was due to a parsing error in the data

  • Mobile Crafting Crash Fixed?

    Good news, everyone! I think I've found and fixed the random crafting crash bug on mobile! And that might be the only thing of consequence I've done today.

    Still, though, this was one of the most oft-reported issues on either platform. "Game crashes constantly," and "crashes after a few turns," and "sometimes crashes, usually during crafting" were