• Wrists Fixed, Debugs Suppressed, Cursor Toggle Expandable

    Hey Folks! Busy day today. And I mean actual dev work!

    I spent a good chunk of the day weeding through our issue list and closing what I could. A couple of tasks were in "Verify" status, and were able to be closed by referencing some inbox messages I had from testers.

    I also discovered why my iPad 3 was haunted. It was, I'm afriad, because I am an idiot. I tried to

  • Haunted iPad 3, and Bug Run-Down

    Hey Folks! Mainly testing and bug management today, as I ran through the latest test build on my Android phone and iPad 3.

    I'm starting to think my iPad 3 is haunted. I've now found a second bug which only seems to affect my iPad 3: paper doll wrist slot sprite is in the wrong place. My Android phone, and even the debug PC build, are both fine. All use the same build number.

  • Triage, Updating Records, and New Buttons

    Hey Folks! Hope everyone had a good weekend. We kicked serious housekeeping butt during ours. Fixing, cleaning, and otherwise getting our house in order. We used Trello :)

    Back at the office, I was off to a late start as I had some further account-updating to do. New addresses, confirmations, and phone calls. Plus some invoicing and organizing.

    Once that was done, I turned my

  • Light Testing, and Role Playing!

    Hey Folks! As some of you may have seen on twitter, today was a bit special and unusual. I did some honest-to-goodness role-playing! With actual people!

    I was joined by @unormal (Caves of Qud dev), @JustASquid (Airscape: The Fall of Gravity dev), and @Mjoshua (Trailer Producer extraordinaire) to try out @WritNelson's Ellipses RPG in an adventure setting called "2 Jacked to Hack." And,

  • Admin Day

    Hey Folks! More of an admin day today, and less gamedev.

    The admin tasks were mostly financial in nature. Invoicing and paying invoices, and updating account info now that we've moved.

    I also sent some feedback to Josh on his latest track. I think it's mostly on target, but I want to see what he thinks about reducing the intensity/volume at a couple points in the track

  • iOS Strikes Back, and Website Woes

    Hey Folks! Bad news. It appears iOS is back to haunt us again, this time with a weird crash bug. And for added coolness, it only affects my iPad 3!

    It seems that spending 60 seconds on any given encounter or hex map screen causes the game to crash to home screen. Other screens are fine, just those ones are affected. And it doesn't affect my Android nor PC builds, nor anyone else as

  • Paper Doll Update, IAP Testing

    Hey Folks! Sorry for the late news today. Errand-run this afternoon went long. Though I picked up some office plants to start helping with the air. I don't know what it is, but this room has a funk to it. It could be partially new carpet, but there's another layer to it. I think the lack of any air flow at all (not even a heating vent) has something to do with it. That, and I

  • Accounting, and UI Rework

    Hey Folks! Hope everyone enjoyed their weekend. Ours was wall-to-wall home projects as we installed shelves, cleaned things, and generally continued the long-tail of moving in. The office is now a step closer to complete, but still a ways off.

    Most of today was consumed by accounting. As we near the end of April, all of the first-quarter financial stuff needed doing. Things like filing

  • New Space Track! And (Partial) IAP and Web Fails

    Hey Folks! (Partial) Fail day today, unfortunately. But we have a new space track from Josh, and it's pretty hardcore!

    The IAP fail appears to affect some iPhone users. (Like, of course it's an iPhone giving us grief :) The user's iPad works fine, but their iPhone just won't recognize the unlock. Please tell me the iOS port will be worth all this.

    The web fail

  • Website Pre-Check, IAP Testing

    Hey Folks! More invisible work today involving the upcoming website, beta testing, and discord. Though, with any luck, it'll all be highly public stuff in the very near future :)

    The website pre-check is just auditing all of the features on the new site to make sure they work correctly. Assuming they do, the next step is to duplicate it to create an empty husk, into which we'