News

  • Portrait Mockups Part 2, and Administrivia

    Hey Folks! Hope everyone enjoyed their weekend. Pretty low-key, here. The fun factor for Fallout 4 seems to be fading already, and I'm considering picking up something else. But on the plus side, Expanse season 2 is now on Prime, so I'm rationing that :)

    Today was unfortunately mostly admin work, between email catch-up, annual tax prep, and some other office-y stuff. However,

  • Career Development, OOO Monday

    Hey Folks! Work continues today on the career path part of character generation. Roughly 30-40% done with the list of careers I've set out to do.

    I decided to try and tackle the more interesting careers first, rather than just going through each from top to bottom. This includes careers where I can picture how the character gets their first ship, as well as careers most likely to

  • Skills & Careers

    Hey Folks! Reworked the skill list today, and moved from there into careers. And there's been a change of plan.

    After some more thinking, I decided I was going to try the opposite approach for skills from NEO Scavenger. Instead of adding skills one-by-one, and trying to make each equally useful, I'm going to just add all of them right away, and try to find uses for each.

  • Character Portraits, Skills & Traits, and Careers

    Hey Folks! Exciting day, today. Emily's most recent work arrived: character portraits!

    The above image shows two potential styles to use for the character portraits, and I think they're looking wonderful. They're very eye-catching, and a pretty unique style, too. Definitely a step or three beyond what I was peddling :)

    I'm somewhat partial to Row B here,

  • Character Traits

    Hey Folks! Took a bit of a deep dive into character traits today, and I'm making pretty good progress.

    Initially, I was trying to tackle the question of social strata, and how to frame the choice between those as a player. I decided to just "go for it" and start listing the strata options for each place, falling back on boring citizen/permanent resident/illegal trio for

  • Locations Approved, Chargen and Beat Analysis

    Hey Folks! Hope everyone had a good weekend. It was a (mercifully) fairly quiet one for us. Olympics season is here, and while I'm not a huge Olympics guy, Rochelle likes winter games. So we splurged for Olympics streaming access, and introduced our toddler to the "bumpy bump skiing" game (a.k.a. moguls).

    Also, I finally bought Fallout 4 and started playing it. (See saw

  • System Colony Review

    Hey Folks! Mostly a writing day today, as I primarily spent it looking over Michael's System colonies.

    Before that, however, I did sneak in a bit more design work on character creation. I hit a bit of a roadblock on social strata, as I'm now rethinking its role in the game. I still think there's something important there to be recording, but maybe it shouldn't be

  • Starting Skills, Languages

    Hey Folks! More work on the paper prototype of character generation today. I think I've nearly wrapped-up the homeworld selection process, and how that leads into language selection.

    The first step was to finish physiological side effects for each homeworld. Fortunately, most of this was figured out yesterday when I tackled the first handful. Almost everything in the System fits

  • Chargen Continued & Emails

    Hey Folks! Starting to make progress again, as chargen work continued in the latter half of the day.

    Before that, however, I still had quite a few emails to address. Yesterday's absence from the office meant quite a few things were still awaiting my attention, and it took nearly all morning to get back on top of things. Though fortunately, more than a few of those were still

  • Moar Art & Valve Indies Chat

    Hey Folks! Bit of a weird day today, as most of it was spent attending an indie dev meet-up at Valve's offices.

    But! As you can see from today's image, Emily sent a new mockup! This one uses a different scale than the previous ones. About 32 pixels per grid square, and a human about the size of a grid square, by my reckoning. Basically, double the dimensions of the previous