News

  • Mobile Testing, and Website Upgrade Discord Party Tomorrow!

    Hey Folks! Hope everyone had a good weekend. We ended up doing a lot of yard work for some reason, including climbing a 22' ladder into a giant tree, and digging up some bizarre concrete lamppost base with trash can lid bird bath on top. It had crumbled and rusted beyond use, and currently sits against our back fence as a monument to the past century of homeowners.

    Tiago and I

  • Mobile Progress, New Website, and More Logos

    Hey Folks! A bit more work today on the new game title and logo, while Tiago swept-up the remaining mobile bugs.

    Tiago was able to figure out a bug in the demo that caused paragraph breaks to be ignored. It turns out this was not only due to platform-specific line ending characters, but also the way git converts them on check-in/out. As if line endings weren't complicated enough,

  • Back In the Captain's Seat

    Hey Folks! Hope everyone had a good week. I think having a few days to look at trees, sky, and water was a good thing. Too much screen time lately.

    The down side of that, of course, is that I have to play catch-up when I return. That was this morning. Lots of emails, messaging, reviewing, and such. A bit of accounting and legalese, too.

    I still have a bit more of that to do, but

  • Mobile UX, and OOO

    Hey Folks! Today was one part mobile dev, one part admin work.

    The mobile part was the continuation of yesterday's item placement helper code. I finished fixing the swapping issues, put it through its paces this morning, and discovered both some null pointer issues and edge cases I missed yesterday. One fix involved handling cases where the affected grid was tested before vs. after

  • Mobile Bug Fixes, Fidgety Items

    Hey Folks! Spend the entire day working on bugs with Tiago. He's been handling a handful of the more system/OS-oriented things, while I've been fixing more data-related and UI stuff. The good news is that we think we have pretty much all of them solved already, or at least know how to solve without much work!

    One thing not officially on the list, though, is item fidgety-ness.

  • I Beat NEO Scavenger On Mobile! (Spoilers)

    Hey Folks! Today was all about testing the latest mobile build. And I'm happy to report that I was able to beat NEO Scavenger on iPad!

    It took most of the afternoon, and involved escaping cryo, doing Zom Zom's, scavenging a bit, doing Hatter's quest, visiting Detroit Savings Bank for Cale's address, interrogating Cale, escaping SkyCorps, scavenging my way to ATN,

  • iOS Compiling, Provision/Cert Hell, and Bug Fixing

    Hey Folks! Rough day today. I spent the better part of it wrestling with Apple's app-signing process, and only managed to get it working early in the afternoon.

    Tiago's instructions were actually clear and pretty easy to follow. It was some of the XCode setup that was harder to figure out. (Largely because it requires setup unique to each user and environment.) A big part was

  • Accounting, PR, and Worldbuilding

    Hey Folks! Hope everyone had a good weekend. We were up in Victoria, BC for a few days for Rochelle's license exam. And while there, we stayed with Tobyn's family. Tobyn was my boss when I first joined BioWare, and was part of BW's "old guard." We stayed up late several nights in a row reminiscing and talking game design.

    Oh, and feasting. Of course feasting

  • I Made an iOS App! And OOO Rest of Week

    Good news, everyone! I was finally able to compile the iOS on my own laptop today!

    If you've been following these posts over the past 12 months, you've probably seen me gripe about not being able to compile NEO Scavenger Mobile for iOS. PC is easy. Android is easy. (And doable on a PC!)

    But iOS? NOooooo. You need an Apple running a certain version of OSX and XCode and

  • Mobile Fixes, Bugs, More Fixes

    Hey Folks! Today was mostly a mobile day, as Tiago submitted his latest test build. It included his fixes for loading URLs and swiping.

    So far, the fixes seem good! I was able to load websites in the browser (even PDF manual link worked), and the link to rate the game opened directly in the app store instead of a browser. The only thing left there is to setup the rating request to