News

  • NEO Scavenger Mobile Released!

    Hey Folks! NEO Scavenger Mobile Edition is officially launched!

    After a few stumbles, and nearly a year of development, NEO Scavenger is now available on your iOS and/or Android device of choice. This is the same game you've grown to love/hate on PC, with all the same features, except the UI has been adjusted to work with multitouch instead of a cursor. That means the same

  • Stay On Target...

    Almost there...ALMOST THERE...

    Actually, we're kinda there. Apple has approved the iOS version, and Google (reportedly) automatically vets the app before letting you launch it. So I think all that remains is for me to click the launch buttons on each site at just the right time (i.e. guess) to make them appear to the world simultaneously. And then...hope for the best?

  • Still Waiting...

    Hey Folks! Hope everyone had a good weekend. Mine was quieter than expected, largely due to the app status. There's little to do right now on NEO Scavenger mobile except to wait for Apple to verify the latest build.

    I don't think Apple does any app review on weekends, so I decided not to bother waiting for them to clarify their rejection. There was a debug button in that

  • Not So Fast!

    Well, looks like we've hit a snag.

    Apple reviewed NEO Scavenger's release build, and found a flaw. They're saying it has in-app purchases but lacks a "Restore Purchases" button. The thing is, we have an "IAP Restore" button for this, but it's on the Main Menu->Options sub page. So it's unclear to me if they missed this button, don't

  • Getting Ready to Launch!

    Hey Folks! Sorry for the news lapse yesterday. After taking care of some more administrative-type tasks, I decided to quit early and watch Rogue One. Not bad. Not bad at all! And K2SO had me laughing within minutes of the opening :)

    Getting ready to launch the mobile version here! So far, no major bugs have been reported, and it's still looking like this is the one. So I spent the

  • Precipice Averted!

    Hey Folks! I'm happy to say that yesterday's wandering down dangerous paths has been corrected. I was able to solve the "spy" and other input issues with minimal changes to code.

    As it turns out, there was naught but a tiny typo in the code that caused the misbehaving spy feature: the game was checking the input vs. creature positions in two different coordinate

  • I Spy...a Slight Mobile Delay

    Hey Folks! Hope everyone had a good weekend. I think we finally got around to relaxing this weekend. Instead of running around doing errands and heavy-lifting, we hung around the house, visited the beach, and ate yummy food. Nice! (And I also rekindled my interest in Factorio, which is good, too!)

    Back at the office, Tiago has resumed work on the last(!) pre-launch mobile bug:

  • Mobile Bugs Slashed from 3 to 1

    Hey Folks! I was a good boy and tackled some mobile bugs today. The website had me distracted for a bit, but with that stabilized for now, the next priority is to get this mobile beast out the door!

    The first fix involved crafting page swiping. When the user picked up and dropped an ingredient, then switched to quick recipes and tried to swipe, things got weird. Ingredients would all be

  • Fan Art! Website Fixes, and Space Prototype Setting

    Hey Folks! More work updating the website today. And some setting development for the space prototype.

    First of all, we have more NEO Scavenger Fan Art! I uploaded a whack of new arts today, and there's something there for everyone. Dogmen, rag-tag scavengers, comedy, tragedy, and the bizarre.

    I also continued finding and fixing bugs on the site, including restoring direct

  • BBG Website Awakens From Cryo!

    It's Alive!

    The BBG website is back online, stumbling from its cryo pod like a hapless amnesiac. Only instead of a hospital gown and amulet, this website's got some fancy new duds. And new tricks!

    The Newsletter

    First of all, we now have a newsletter! At the bottom of most pages, you'll now see a sign-up form for the BBG newsletter. In it, you can specify whether