Bug Fixes, and NEO Scavenger Trailer Work
Been working most of the day on NEO Scavenger's first trailer. As I gear up for launch on Desura, I need to have certain checkboxes ticked, including a gameplay trailer.
I think I've finished a version I'm happy with today, and plan to upload it once the demo's ready and Desura's all setup. Can't wait to share it!
I also managed to fix a few bugs, though I want to nail a few more before uploading a new build. Today, bug fixes included:
- Fixed a bug in AI when opponent was not seen (would just stand there and search, rather than use blind fight/flee options).
- Fixed a bug in creature spawning that ignored items on the ground in the spawn hex (e.g. not getting campfire benefits/penalties when spawned).
- Fixed a bug in applying whiskey to wounds (wasn't displaying success message in message area).
I'll be back at it tomorrow. Have a good one!