New Beta Build: Terrain Resource Fix

I just uploaded a new build, v0.945b, with a couple minor bug fixes I made this morning. They are:

  • Fixed a bug that caused terrain resources (rivers, lakes, trees) to pile up in hexes after many save/loads.
  • Fixed a bug that caused skills and traits to be double-applied when game is loaded from a save.

I still haven't been able to find or fix the issue some folks have seen with save/load causing stuck conditions. I tried a bunch of tests this morning to make it happen, but no dice.

E.g. some people are seeing "starved" or "overburdened" being stuck on their character after save/load, even if they eat/drop items. If you discover any tricks to make it happen reliably, let me know! Being able to cause the bug reliably lets me catch it in the debugger to see what's going on.

I'm going to take a break for now. But I'll resume looking on Tuesday, if not sooner. Have a good one, all!