Combat Phase 2: Wounds
I started looking into wounds today. After almost 10 hours of perusing Wikipedia, medical websites, and learning about infections, shock, and other fun stuff, I have a pretty huge document of notes. Plus, Cameron's already done quite a bit of research and has some good proposals.
No code yet, but some ideas are starting to formulate. I think we can manage to make wounds pretty scary, but also fun. Things like complications, infection, blood loss, plus the tools and techniques for dealing with them, may make for yet another tactical minigame. That's the hope, anyway!
Now, however, is getting close to pizza and beer time, so I must be signing off. Have a great weekend, everyone, and see you Monday!