A Few New Faction Items
Hey Folks! Hope everyone had a good weekend. It was another busy one for me, so I'm hoping to get some R&R in the evenings this week.
The early part of today involved a lot of catching up on emails and forum posts. So much so that by early afternoon, I was feeling a little anxious about having done little work.
However, I eventually got though enough to switch over to dev, and was able to get some bugs fixed to start my brain going. First of all, there was a bug in the take/drop code which allowed stacks to overlap in the same space. In extreme cases, this could cause hundreds of the same stack to be in the same space, and might be the cause of some item duplication bugs. If nothing else, it was a serious source of lag in games with such illegal stacks.
I also fixed a bug in the hex scent code, which sometimes allowed an infinite scent strength (meaning it never went away).
After those bugs were squared away, I turned my attention to some new faction items. This new encounter involves a new faction, and not only will its members carry special equipment, players may also be able to barter at a trading post.
So far, it's just four new items, though a fifth is imminent. Possibly a new container for carrying things! (Gasp!)
In any case, there should be some new items to explore along with this new culture. I plan to finish these items, hook them up with the trading post encounter, and then turn my attention to additional encounter details and/or creature loadouts for the faction. Still plenty to keep me busy, but I think I'm over the hump on this update!