Hey Folks! Some pretty big news to report today. I'm soon to be a dad!
Our first baby is due any time now, and signs are starting to point to today. That means things are going to be pretty crazy for the next little while. As such, I'll be taking an extended leave from work to take care of baby and a very tired mom, visit with family, and generally hold down the fort as we get our bearings.
It's hard to say how long I'll be away from work, but probably at least a month. Between Rochelle's recovery, sleepless nights, and learning to be parents, there won't be any time to do development, PR, or other work stuff.
What does this mean for Blue Bottle Games? Hopefully, just a month or so of quiet time. I won't be doing any development or PR each day, and I probably won't have much time for email or forum activity. I may pop by occasionally to put out any fires or deal with major announcements (e.g. discounts, interesting news/events), but I don't want to promise anything in case I can't deliver.
So if I don't reply to your emails, messages, or posts, it's nothing personal. Just busy with the new baby! (That said, email is still the best way to reach me in an emergency. I'll still endeavor to skim my inbox from time-to-time for anything critical. I'll be slow to respond, though, if I do at all.)
So take care for now, and I'll see you in a little while!
NEO Scavenger is now officially updated to v1.12! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.12 on all sites. The "test" links are no longer necessary, and have been removed for now.
Added code to drop only one item in dragged stack if right-click.
Added code to rotate dragged item if using mousewheel.
Added code to cleanup orphan quick recipe buttons on click.
Changed flashlights and NV goggles to deplete when "on" even if not equipped.
Fixed a null-pointer bug in ConfirmCraft if no current recipe set.
Fixed a bug that caused random UVD loot to never spawn Hiya Poopy case.
Fixed a bug that caused crash site loot to spawn soup chunks instead of cans.
Fixed a bug in locked/off iSlab that allowed telling time.
Fixed a bug that caused "exit" option in Rollo conversation to be missing, and only available via spacebar.
Fixed a bug in the preloader that caused SWF version to fail transition into title screen when done loading.
Fixed a bug that caused whole item stacks to be identified on load if one in stack was identified on save.
Fixed a bug in the SampleMod file structure that caused it to fail when loading.
The major change here is the mouse update. Based on some player feedback, I added the ability to rotate items and drop single items from stacks using only the mouse. This should go a long way towards making the game playable entirely with a mouse.
The bug fixes are mostly minor, though one major null-pointer fix to crafting may reduce some of the random bugs we've been seeing. I've also made a minor fix to the SampleMod to restore it to working order.
As always, if there are any issues with the new build, let me know on the forums!