August 2012

Greenlight Update, Article, and OOO

Thanks everyone for your support so far! NEO Scavenger's Greenlight campaign has had over 8000 visitors to date, a 77% approval rating, and the "caluclated ratings" ticked up from 0% to 1% this morning!

1% may not sound like a lot, but even heavy hitters like Project Zomboid, with over 100k visitors, have 8%. So not too shabby!

And it's a thrill to see you guys show up in the comments on the page, vouching for the beta and demo so far. You guys got my back.

Steam Greenlight!

Hey Folks!

I've just uploaded NEO Scavenger's info to Steam's new Greenlight program!



Greenlight is Steam's new way of accepting indie games to be sold.

Desura Application Process

Not much to show today, though it was busy as ever.

Most of the day was spent going through the application process for Desura. Things are looking good for adding NEO Scavenger to their service, though I still need to sort out a few details.

I also messed around with Linux builds today. Getting Ubuntu running on my laptop was a bit of a bust, as I think the laptop was way too weak to run it using Wubi. Lubuntu, however, is running much better.

New Gameplay Trailer, and Downloadable Beta

NEO Scavenger now has its first gameplay trailer!

It's my first trailer for a game, and I think it came out pretty well, actually. Not bad for my first foray into After Effects! It uses one of Josh Culler's excellent pieces composed for the game.

Downloadable Demo

Work on the downloadable versions continues, and today I think I got the demo setup for downloads. Now, when visiting the demo page, you should see some new buttons at the bottom:


NEO Scavenger Demo:

Or download as a .zip

Either will download the stand-alone demo for Windows.

New Beta and Demo Builds: Bug Fixes

I've just finished uploading new beta build v0.950b and demo build v0.950d. It's mainly bug fixes for things folks have reported in the last few days.

Researching Downloadable Versions

Been a slow day today. Mostly reading about deploying Flash as a stand-alone executable on PC, Mac, and Linux.

Why Flash?

Part of the reason I chose Flash as a platform was because 95% of people on the web have the Flash plugin.

New Demo Build!

At long last, the NEO Scavenger Demo has been updated!


Play it now, in your browser!

I've just finished uploading new demo build v0.949d. This build includes several new features, bug fixes, and gameplay tweaks. It's the first demo update since March 2012!

New Beta Build: Return to the Cryo Facility

I've just finished uploading new beta build v0.949b. This build includes a pretty large number of bug fixes and balance tweaks. However, one of the more interesting changes involves our familiar cryo facility.

Return to the Cryo Facility

A few players had asked in the past to be able to return to the cryo facility later in the game, in case they wanted to search again for clues, or didn't get a chance to earlier in the game.

Painkiller Bug Fix, and Camp Crafting

Still no new build yet, though we're getting close. Trying to sort out a few more issues before uploading the new beta build.

The More You Know...

So it turns out there's a pretty funny bug in the game right now. If one takes painkillers and then drinks whiskey, they may go into shock and never wake up once the effects wear off. Kinda like real life!


Knowing is half the battle.

Unfortunately, it wasn't due to clever game design.