Thanks everyone for your support so far! NEO Scavenger's Greenlight campaign has had over 8000 visitors to date, a 77% approval rating, and the "caluclated ratings" ticked up from 0% to 1% this morning!
1% may not sound like a lot, but even heavy hitters like Project Zomboid, with over 100k visitors, have 8%. So not too shabby!
And it's a thrill to see you guys show up in the comments on the page, vouching for the beta and demo so far. You guys got my back.
Not much to show today, though it was busy as ever.
Most of the day was spent going through the application process for Desura. Things are looking good for adding NEO Scavenger to their service, though I still need to sort out a few details.
I also messed around with Linux builds today. Getting Ubuntu running on my laptop was a bit of a bust, as I think the laptop was way too weak to run it using Wubi. Lubuntu, however, is running much better.
I've just finished uploading new beta build v0.949b. This build includes a pretty large number of bug fixes and balance tweaks. However, one of the more interesting changes involves our familiar cryo facility.
Return to the Cryo Facility
A few players had asked in the past to be able to return to the cryo facility later in the game, in case they wanted to search again for clues, or didn't get a chance to earlier in the game.
Still no new build yet, though we're getting close. Trying to sort out a few more issues before uploading the new beta build.
The More You Know...
So it turns out there's a pretty funny bug in the game right now. If one takes painkillers and then drinks whiskey, they may go into shock and never wake up once the effects wear off. Kinda like real life!
Knowing is half the battle.
Unfortunately, it wasn't due to clever game design.