No Sound Steam Linux Pulseaudio (gentoo) [RESOLVED]

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No Sound Steam Linux Pulseaudio (gentoo) [RESOLVED]

NEO Scavenger Steam Linux v 1.15 1/6/2017

The game seems to run well enough but is not emitting any sound.

There is no application created on the pulseaudio mixer for the game, so its not able to establish playback. I have searched around, tried installing adobe-flash with ABI_X86="64 32" but it remains silent as the sphinx. There are no errors that I can find in the startup log, and no options that seem pertinent.

Thanks for any help.

*EDIT* Fixed, see below

I have to admit, I'm way out of my wheelhouse when it comes to Linux. So anything I type here is likely to be me regurgitating whatever links I find in Google :)

That said, I did find this, which seems to suggest it may be specific to Flash and PulseAudio:
https://wiki.archlinux.org/index.php/PulseAudio/Troubleshooting#Flash_content

and that there may be a way "to configure ALSA to use the virtual PulseAudio sound card." Could that be it?

Dan Fedor - Founder, Blue Bottle Games

Thanks! Your tips led me to investigate ALSA. I had the pulseaudio-alsa plugin but my default system soundcard was set to the wrong device. Switching it to the right card in /etc/asound.conf and restarting the alsa service was all it took ;)

Oh sweet mercy. Because that was basically the extent of my Linux-fu :)

Dan Fedor - Founder, Blue Bottle Games

Thanks for the WAG though. It got me on the right track.

I am a bit saddened now, having gotten the game on the Steam sale, because I would much rather just play the browser version using Chrome or something instead of this ancient Adobe Flash binary that doesn't work right in fullscreen mode. I am very reticent to purchase the game twice though.

I hear ya. Flash hasn't been the greatest tech investment for the game. I don't know if the game could have existed without it, but Flash's slow death is making it hard to support.

I'm hoping I can get the mobile engine running on desktop one of these days, since it sidesteps Flash and should work more smoothly on all desktops. (In theory.) But I've been having trouble getting that ready for primetime. Tiago has since taken a full time job and hasn't had a lot of time to work on that port.

I'm optimistic, though. I think it'll happen eventually!

Dan Fedor - Founder, Blue Bottle Games