Moar Art & Valve Indies Chat
Hey Folks! Bit of a weird day today, as most of it was spent attending an indie dev meet-up at Valve's offices.
But! As you can see from today's image, Emily sent a new mockup! This one uses a different scale than the previous ones. About 32 pixels per grid square, and a human about the size of a grid square, by my reckoning. Basically, double the dimensions of the previous mockups.
And my gut feeling so far is that this is a big improvement. Items and furniture are much more recognizable at this size, as are smaller items like coffee mugs and cigarettes. It still looks lush, warm, and engaging, and I think it'd fit well. We do lose a bit of the rough texture or grit from the smaller scale, largely since she now has to explicitly paint details instead of relying on implied detail. But I think the smaller resolution mockup would've required more cartoonish proportions or tricks to make smaller items interactive and recognizable, while this mockup would probably work as-is.
I'm going to give it a night to percolate, and decide how to proceed in the morning.
As for the other news, Valve has been doing a series of meetups with local developers to get to know them and their needs, and to enhance our symbiotic relationship. My turn was today, along with about 9 others, and I had a great time chatting with other gamedevs, both indie and Valve alike. Nothing too surprising here, as many questions revolved around how Valve is addressing community management, promotion, discovery, and the so-called "indiepocalypse."
Definitely a few suggestions made that they seemed to take very seriously, and I think it was educational for many of us to hear how they view their role in the ecosystem, and how we fit in with them. Short version: they succeed if we succeed, and players benefit, too. The trick is weeding out bad actors, and ultimately, putting the right games in front of people who want to see them. Even the really niche ones.
I feel pretty confident that they're an ally in the ecosystem, and I look forward to chatting with them again someday.
Anyway, that's about all I managed to do today. Hopefully, back to some much-needed catch-up dev tomorrow!