Docking Video!

Hey Folks! Sorry for the late post today. I wanted to record a video to show off the docking system in more detail, but wasn't able to get much quiet time until later in the evening.

I won't blather on too much here, since the video can do the talking for me. Enjoy!

Comments

ra1's picture
ra1

If you wan't to take advantage of plotting/docking style gameplay more, you could conceivably allow the ship to be fitted with drone(s) that the player could launch during long flights. These drones could be used for exploring, scavenging, mining, etc. on passing derelict ships and other space debris. (If the drones are unmanned, they also wouldn't have the 5-10g acceleration limit).

dcfedor's picture
dcfedor

@ra1, I'm going to have to see. I'm not sure if I want the docking/plotting to be very frequent or not. I mean, I want it to be cool to experience, but it might be a more rare occurrence.

Either way, though, I think you're right that drones could be a useful tool for various situations. I'll have to give some though to how that UI/UX might work.

Dan Fedor - Founder, Blue Bottle Games

Rovlad's picture
Rovlad

That was some very chill space music!

dcfedor's picture
dcfedor

Thanks! Those are two of the tracks Josh composed for the "ship editing/building" phase of the game, where you're noodling around with spaceship pieces and connections. But they're really quite versatile, and worked well in this context!

Dan Fedor - Founder, Blue Bottle Games