Course Plotter Demo, and New Music from Josh!

Hey Folks! Got a special treat for your today. I decided to try and get a video recorded to show off both the course plotter I've been working on, as well as some of Josh's latest music!

Hopefully there are some interesting bits in there for everyone to check out. And if you have any questions or feedback, feel free to let me know!

Have a good weekend, all!

Comments

ra1's picture
ra1

Impressive. Perhaps you could expose these in-game formulas in an easily moddable way such that players can augment/enhance them.

spacemedic's picture
spacemedic

I have to say, with mid terms coming up for my college stuff, this video helped me relax a bit. One day, when it's more fleshed out, I'd love to play this game. I have monies and I'm already throwing it at you, Dan.

Rovlad's picture
Rovlad

Thanks! I hope I at least contributed to people whining about you not showing off stuff. :)
The soundtrack seems to fit the bill perfectly, I just hope there's more of it than there was in NS, which I feel suffered quite a bit in audio department. Sure, there were sound effects for items, but that was literally it -- 95% of the time it was just dead silence, which is simply not what one expects from a videogame these days, unless it's a text-based roguelike or something.

Marc13Bautista's picture
Marc13Bautista

God damn do I love the music!

Free Elusive Skill = Athletic x4 in ATN Enclave encounter

dcfedor's picture
dcfedor

@ra1, I'm hoping I can expose a good deal of the sandbox for folks to tinker with. I hadn't thought of the formulas, but I did think it would be cool to let people create their own ship control panels. A good chunk of the game is already loaded from user-editable json files, so it's off to a good start!

@spacemedic, thanks! Glad to hear that you're looking forward to it. I think if it turns out even close to what I'm imagining, it'll have a strong audience. The trick will be realizing that vision!

@Rovlad, indeed, you were squarely in mind with that comment. So thanks for the nudge :)

As for music, the OST is just about done, clocking-in at 1:24:28 total running time. There's one track left (the ending), so likely pretty close to 90 minutes when done. (Compared to ~50 minutes in NS.)

That said, it's a mix of themes and tones, so not all are appropriate at any given time (e.g. melancholy event, club scene, etc.). Plus, even 90 minutes of music would get old if I played tracks constantly.

So the plan is still something akin to NEO Scavenger or Rimworld: play tracks occasionally, though with a few more purpose-built tracks for major events, similar to when you first enter the DMC.

Still, I'd like to see if I can open up the playlist for user-tinkering, so they can add their favorite Cowboy Bebop and Firefly tracks to the mix :)

For sound design, I do have bigger plans than NEO Scavenger. More atmospheric sound treatment, and I want the game to sound immersive, with a nod toward reality (you hear what the crew hears, not "pew pew" space lasers). Possibly limiting to helmet respiration noises and comms in certain situations.

Like everything else, we'll have to see how much I actually finish vs. what I dream up!

@Marc, that's good to hear! I had a number of music styles in mind when first designing the game, and had some trouble narrowing it down. Aping other media like Cowboy Bebop or Firefly was tempting, but I think Josh did a good job of making something both familiar to NS fans yet fresh enough to be interesting.

Dan Fedor - Founder, Blue Bottle Games