dcfedor's blog

Mobile Testing, and Website Upgrade Discord Party Tomorrow!

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Hey Folks! Hope everyone had a good weekend. We ended up doing a lot of yard work for some reason, including climbing a 22' ladder into a giant tree, and digging up some bizarre concrete lamppost base with trash can lid bird bath on top. It had crumbled and rusted beyond use, and currently sits against our back fence as a monument to the past century of homeowners.

Mobile Progress, New Website, and More Logos

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Hey Folks! A bit more work today on the new game title and logo, while Tiago swept-up the remaining mobile bugs.

Tiago was able to figure out a bug in the demo that caused paragraph breaks to be ignored. It turns out this was not only due to platform-specific line ending characters, but also the way git converts them on check-in/out. As if line endings weren't complicated enough, we now have git to worry about :)

Back In the Captain's Seat

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Hey Folks! Hope everyone had a good week. I think having a few days to look at trees, sky, and water was a good thing. Too much screen time lately.

The down side of that, of course, is that I have to play catch-up when I return. That was this morning. Lots of emails, messaging, reviewing, and such. A bit of accounting and legalese, too.

I still have a bit more of that to do, but at least I'm back up-to-date for the most part. (As much as usual, anyway.)

Mobile UX, and OOO

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Hey Folks! Today was one part mobile dev, one part admin work.

Mobile Bug Fixes, Fidgety Items

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Hey Folks! Spend the entire day working on bugs with Tiago. He's been handling a handful of the more system/OS-oriented things, while I've been fixing more data-related and UI stuff. The good news is that we think we have pretty much all of them solved already, or at least know how to solve without much work!

One thing not officially on the list, though, is item fidgety-ness. After finishing my bugs, I decided to take a look at this because I was struggling with item placement on mobile.

I Beat NEO Scavenger On Mobile! (Spoilers)

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Hey Folks! Today was all about testing the latest mobile build. And I'm happy to report that I was able to beat NEO Scavenger on iPad!

iOS Compiling, Provision/Cert Hell, and Bug Fixing

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Hey Folks! Rough day today. I spent the better part of it wrestling with Apple's app-signing process, and only managed to get it working early in the afternoon.

Tiago's instructions were actually clear and pretty easy to follow. It was some of the XCode setup that was harder to figure out. (Largely because it requires setup unique to each user and environment.) A big part was learning to navigate the endless sea of XCode menus and options for build config, and I also needed to spend a few hours flailing around in my certificates and provisioning profiles.

Accounting, PR, and Worldbuilding

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Hey Folks! Hope everyone had a good weekend. We were up in Victoria, BC for a few days for Rochelle's license exam. And while there, we stayed with Tobyn's family. Tobyn was my boss when I first joined BioWare, and was part of BW's "old guard." We stayed up late several nights in a row reminiscing and talking game design.

Oh, and feasting. Of course feasting :)

I Made an iOS App! And OOO Rest of Week

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Good news, everyone! I was finally able to compile the iOS on my own laptop today!

If you've been following these posts over the past 12 months, you've probably seen me gripe about not being able to compile NEO Scavenger Mobile for iOS. PC is easy. Android is easy. (And doable on a PC!)

But iOS? NOooooo. You need an Apple running a certain version of OSX and XCode and provisioning/certificate gobbledygook. And even then, XCode doesn't really work with Haxe out of the box, so some finagling is required.

Mobile Fixes, Bugs, More Fixes

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Hey Folks! Today was mostly a mobile day, as Tiago submitted his latest test build. It included his fixes for loading URLs and swiping.

So far, the fixes seem good! I was able to load websites in the browser (even PDF manual link worked), and the link to rate the game opened directly in the app store instead of a browser. The only thing left there is to setup the rating request to happen at a good time, and only one time.