Hey Folks! Most of today was spent barfing data and code into the engine, and I feel a bit like I'm now managing/cleaning-up the mess.
After work yesterday, I started to have some ideas for how to model relationships in the game. Which is good! Since I was having some real trouble nailing that down. But in the wake of that decision, a huge amount of new data types, logic, and content followed, and not all of it feels solid. However, it's a pretty sudden lurch forward towards working character generation, so that's also a good outcome.