dcfedor's blog

Back On That Horse

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Hey Folks! Feeling a bit better about things today. I think yesterday's realizations got the better of me, and I ended up feeling really discouraged. But some time to (not) think about it has given me perspective, and many of you had some very helpful suggestions and encouragement (thank you!). I think where I am today is a bit healthier.

And, importantly, ready to press on.

A Hard Look

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Hey Folks! Bit of a rough day, today. I've been having doubts about the prototype lately, and spent most of the day soul searching.

Rendering Questions

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Hey Folks! Hope everyone had a good weekend. A lot of nice weather, family time, and Battletech on mine. Plus, I finally saw Blade Runner 2049. (Yes, I consume media with considerable lag.)

More Faces! And Graphics Musings.

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Hey Folks! Took a bit of a diversion today to catch-up with Emily's latest face work, since she had been waiting a few days for me to drop her latest assets into the game. And as you can see in today's image, they came out pretty well!

Sailing On the Wide Accountancy

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Hey Folks! Almost there with the finances stuff, as it's now up and running and I'm testing it with data, and testing general usability.

Crew Finances Almost Running

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Hey Folks! Still cranking away at the crew finances UI, and we're almost there.

Mo' Money Matters

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Hey Folks! Still at work on the crew finances task. This time on the details page.

As mentioned yesterday, I want to focus a bit on crew finances since that's the dwindling resource which players need to live. There are others of more or less immediate concern, like life support, crew mood, and fuel. But when it comes down to it, your ability to do things in this world depends on money. Or bending/breaking the law to avoid paying money.

Livin' In the Red

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Hey Folks! Hope everyone had a good weekend. I decided to splurge and pick up Battletech, largely because of its mercenary outfit management bits. A lot of what's going on there is similar to what I'd like to do, so there's some stuff worth researching. Plus, you know, fun :)

New Interactions and AI Tweaking

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Hey Folks! A bit of a housekeeping day today, though I did get a bit more work done on making the AI more interesting. Still trying to figure out where to go from here.

The main changes of note today were adding more in-game effects to Michael's latest batch of interactions. Basically, the psychological "loot" for each interaction, whether it be more self-respect, less friendship, or whatever. Each of those interactions now has an effect on AI needs, comparable to the original batch.

New Faces, and Context Menus

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Hey Folks! A couple interesting additions today: new random faces, and context menus for clicked items.