dcfedor's blog

Fan Art! Website Fixes, and Space Prototype Setting

dcfedor's picture

Hey Folks! More work updating the website today. And some setting development for the space prototype.

First of all, we have more NEO Scavenger Fan Art! I uploaded a whack of new arts today, and there's something there for everyone. Dogmen, rag-tag scavengers, comedy, tragedy, and the bizarre.

BBG Website Awakens From Cryo!

dcfedor's picture

It's Alive!

The BBG website is back online, stumbling from its cryo pod like a hapless amnesiac. Only instead of a hospital gown and amulet, this website's got some fancy new duds. And new tricks!

The Newsletter

First of all, we now have a newsletter! At the bottom of most pages, you'll now see a sign-up form for the BBG newsletter. In it, you can specify whether you want to get email updates about NEO Scavenger, the upcoming Space Prototype, or both. (Or neither, I guess.)

Mobile Testing, and Website Upgrade Discord Party Tomorrow!

dcfedor's picture

Hey Folks! Hope everyone had a good weekend. We ended up doing a lot of yard work for some reason, including climbing a 22' ladder into a giant tree, and digging up some bizarre concrete lamppost base with trash can lid bird bath on top. It had crumbled and rusted beyond use, and currently sits against our back fence as a monument to the past century of homeowners.

Mobile Progress, New Website, and More Logos

dcfedor's picture

Hey Folks! A bit more work today on the new game title and logo, while Tiago swept-up the remaining mobile bugs.

Tiago was able to figure out a bug in the demo that caused paragraph breaks to be ignored. It turns out this was not only due to platform-specific line ending characters, but also the way git converts them on check-in/out. As if line endings weren't complicated enough, we now have git to worry about :)

Back In the Captain's Seat

dcfedor's picture

Hey Folks! Hope everyone had a good week. I think having a few days to look at trees, sky, and water was a good thing. Too much screen time lately.

The down side of that, of course, is that I have to play catch-up when I return. That was this morning. Lots of emails, messaging, reviewing, and such. A bit of accounting and legalese, too.

I still have a bit more of that to do, but at least I'm back up-to-date for the most part. (As much as usual, anyway.)

Mobile UX, and OOO

dcfedor's picture

Hey Folks! Today was one part mobile dev, one part admin work.

Mobile Bug Fixes, Fidgety Items

dcfedor's picture

Hey Folks! Spend the entire day working on bugs with Tiago. He's been handling a handful of the more system/OS-oriented things, while I've been fixing more data-related and UI stuff. The good news is that we think we have pretty much all of them solved already, or at least know how to solve without much work!

One thing not officially on the list, though, is item fidgety-ness. After finishing my bugs, I decided to take a look at this because I was struggling with item placement on mobile.

I Beat NEO Scavenger On Mobile! (Spoilers)

dcfedor's picture

Hey Folks! Today was all about testing the latest mobile build. And I'm happy to report that I was able to beat NEO Scavenger on iPad!

iOS Compiling, Provision/Cert Hell, and Bug Fixing

dcfedor's picture

Hey Folks! Rough day today. I spent the better part of it wrestling with Apple's app-signing process, and only managed to get it working early in the afternoon.

Tiago's instructions were actually clear and pretty easy to follow. It was some of the XCode setup that was harder to figure out. (Largely because it requires setup unique to each user and environment.) A big part was learning to navigate the endless sea of XCode menus and options for build config, and I also needed to spend a few hours flailing around in my certificates and provisioning profiles.

Accounting, PR, and Worldbuilding

dcfedor's picture

Hey Folks! Hope everyone had a good weekend. We were up in Victoria, BC for a few days for Rochelle's license exam. And while there, we stayed with Tobyn's family. Tobyn was my boss when I first joined BioWare, and was part of BW's "old guard." We stayed up late several nights in a row reminiscing and talking game design.

Oh, and feasting. Of course feasting :)