Hey Folks! A bit of a housekeeping day today, though I did get a bit more work done on making the AI more interesting. Still trying to figure out where to go from here.
The main changes of note today were adding more in-game effects to Michael's latest batch of interactions. Basically, the psychological "loot" for each interaction, whether it be more self-respect, less friendship, or whatever. Each of those interactions now has an effect on AI needs, comparable to the original batch.